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Kurt Bickenbach

Game Credits


Disney•Pixar Wall-E (2008)   (Studio Director)
Disney•Pixar Cars (2006)   (Studio Director)
Disney/Pixar's The Incredibles: Rise of the U... (2006)   (General Manager)
Disney Presents a Pixar Film: Cars (2006)   (Studio Director)
Tak 2: The Staff of Dreams (2004)   (General Manager)


The Oregon Trail: 40th Anniversary Edition (2011)   (Director of Product Development)
TNA iMPACT! Cross the Line (2010)   (Director of Production)


System Shock: Enhanced Edition (2015)   (Designers)
Disney Presents a Pixar Film: Cars (2006)   (Game Design)
The Incredibles (2004)   (Game Design)
System Shock (1994)   (Designers)


System Shock: Enhanced Edition (2015)   (Artists)
Disney/Pixar's The Incredibles: Rise of the U... (2006)   (3D Artists)
The Incredibles (2004)   (Lead Artist)
Tak and the Power of Juju (2003)   (Art)
Star Wars: The New Droid Army (2002)   (Lead Artist)
Sinistar: Unleashed (1999)   (Lead Artist)
Terra Nova: Strike Force Centauri (1996)   (Art)
Flight Unlimited (1995)   (Graphics / Artwork)
System Shock (1994)   (Artists)


Juiced 2: Hot Import Nights (2007)   (Additional Thanks)


TouchMaster Connect (2010)   (DoubleTap Games)
The Incredibles (2004)   (General Manager)

Developer Biography

Kurt Bickenbach has over nine years of experience in the computer game industry. He began his career at Looking Glass Studios, where he helped create the games System Shock, Flight Unlimited, and a number of other titles. In 1996 he left Looking Glass to co-found GameFX, one of the first game companies to develop hardware-accelerated games for the PC. As art director Kurt invented new techniques and production processes for development of the current generation of 3D hardware. He received his Bachelors of Arts in Design from Southern Illinois University and is currently employed at Helixe.

Source: Helixe company homepage

Last updated: May 31, 2005

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