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Tim Stellmach

Game Credits


DOOM³ (2005)   (Project Manager)


Underworld Ascendant (2018)   (Lead Designer)
System Shock: Enhanced Edition (2015)   (Designers)
Marvel Ultimate Alliance 2 (2009)   (Level Design)
Spider-Man 3 (2007)   (Lead Designers)
Tony Hawk's Proving Ground (2007)   (Design Director)
Oasis (2005)   (Scenario Designers)
Ultimate Spider-Man (2005)   (Designers)
Crash Bandicoot 2: N-Tranced (2003)   (Game Design)
X2: Wolverine's Revenge (2003)   (Additional Design)
Thief II: The Metal Age (2000)   (Lead Designer)
Thief: The Dark Project (1998)   (Lead Designer)
Terra Nova: Strike Force Centauri (1996)   (Design)
System Shock (1994)   (Designers)
Ultima Underworld II: Labyrinth of Worlds (1993)   (Lead Design)


Thief: Gold (1999)   (Script Programming)
Terra Nova: Strike Force Centauri (1996)   (Programming)
Ultima Underworld II: Labyrinth of Worlds (1993)   (Programming)

Quality Assurance

Deus Ex: Game of the Year Edition (2001)   (Additional Testing)
Ultima Underworld: The Stygian Abyss (1992)   (Quality Assurance)

Creative Services

Ultima Underworld II: Labyrinth of Worlds (1993)   (Additional Support)
Ultima Underworld: The Stygian Abyss (1992)   (Additional Support)


Transformers: War for Cybertron - Autobots (2010)   (VV Special Thanks)
Transformers: War for Cybertron - Decepticons (2010)   (VV Special Thanks)
Guitar Hero: On Tour (2008)   (VV Special Thanks)
Kung Fu Panda (2008)   (Special Thanks)
Bee Movie Game (2007)   (VV Special Thanks)
Shrek the Third (2007)   (QA Special Thanks)
Shrek the Third (2007)   (VV Special Thanks)
Spider-Man 3 (2007)   (Special Thanks)
Marvel Ultimate Alliance (2006)   (Special Thanks)
Over the Hedge (2006)   (VV Special Thanks)
Over the Hedge (2006)   (Special Thanks)
Over the Hedge: Hammy Goes Nuts! (2006)   (VV Special Thanks)
Madagascar (2005)   (Special Thanks)
Madagascar: Operation Penguin (2005)   (VV Special Thanks)
Tony Hawk's American Sk8land (2005)   (Special Thanks To)
Tony Hawk's American Sk8land (2005)   (VV Special Thanks)
Ultimate Spider-Man (2005)   (VV Special Thanks)
X-Men: Legends II - Rise of Apocalypse (2005)   (Special Thanks)
Crash Bandicoot Purple: Ripto's Rampage (2004)   (Crash Thanks)
Spyro Orange: The Cortex Conspiracy (2004)   (VV Special Thanks)
Crash Nitro Kart (2003)   (Special Thanks)
Disney•Pixar Finding Nemo (2003)   (Special Thanks)
Disney's The Lion King 1 ½ (2003)   (Special Thanks)
The Muppets: On with the Show (2003)   (Special Thanks)
Spy Muppets: License to Croak (2003)   (Vicarious Visions Special Thanks:)
Deus Ex (2000)   (Special Thanks (Additional Testing))
Ultima Underworld: The Stygian Abyss (1992)   (Special Thanks To)


Underworld Overlord (2018)   (Wizard)

Developer Biography

(Exerpted from Interview with Tim Stellmach on Breaking In)

I started out as a playtester for Blue Sky Productions on Ultima Underworld: The Stygian Abyss. I'd gone to school with Doug Church and Jon Maiara, a couple of the programmers on the project at the time, and I expressed an interest in what they were doing. The job involved a lot of playing the game, often repeatedly playing the same scenario trying to isolate the specific circumstances that caused a bug, which takes a lot of perseverance. As the developer's playtest group expanded I ended up coordinating the process, building and managing a database of trouble reports.

After Ultima Underworld, I had my foot in the door when they started hiring designers for Ultima Underworld II. Back in those days the job description of full-time game designer was still fairly new, so I was able to jump straight to the position of lead designer (in a group of three). I was then a designer on the games System Shock and Terra Nova, and then started being a lead designer again, only this time on original projects like Thief: The Dark Project (as opposed to my post on Underworld II, a sequel). All of this constituted eight years or so at the same company, Looking Glass Studios, which only ended when they went out of business. I did some consulting while searching for a new job, looking to do something a bit different, and finally settled on my current position at Vicarious Visions.

Last updated: Nov 23, 2003

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