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Guy Whitmore

Game Credits


Get Medieval (1998)   (Movie Compilation)
Shivers Two: Harvest of Souls (1997)   (Mike Weber (Speaking Voice))


Marvel Iron Man VR (2020)   (Music Design by)
Ori and the Will of the Wisps (2020)   (Audio Lead)
Blood: Fresh Supply (2019)   (Music Composed by)
Peggle 2 (2014)   (Audio Director)
Plants vs. Zombies 2: It's About Time (2013)   (Audio Director)
Zuma's Revenge! (2012)   (Sound Effects)
Bejeweled 3 (2011)   (Sound Design)
Crackdown 2 (2010)   (Music Integration)
Banjo-Kazooie: Nuts & Bolts (2008)   (MGS Audio)
Fable II (2008)   (Audio)
Fable II: Pub Games (2008)   (Audio Production)
Too Human (2008)   (Sr. Audio Director)
Crackdown (2007)   (Audio)
Mass Effect (2007)   (Sr Audio Director)
PopCap Arcade Vol 1 (2007)   (Sound)
Zoo Tycoon 2: Extinct Animals (2007)   (Audio Director)
Feeding Frenzy 2: Shipwreck Showdown (2006)   (Sound/Music)
Rise of Nations: Rise of Legends (2006)   (Audio Director)
Zoo Tycoon 2: Marine Mania (2006)   (Audio Director)
Project Gotham Racing 3 (2005)   (Audio Director)
Feeding Frenzy (2004)   (Sound/Music)
Iggle Pop! (2004)   (Sound)
Empires: Dawn of the Modern World (2003)   (Additional Original Music)
TRON 2.0 (2003)   (Additional original music composed by )
Word Harmony (2003)   (Sound)
Dell Magazines Crosswords (2002)   (Composer)
Die Hard: Nakatomi Plaza (2002)   (Interactive Score Composed and Arranged by )
No One Lives Forever 2: A Spy in H.A.R.M.'s Way (2002)   (Cut Scene Scores)
The Operative: No One Lives Forever - Game of the ... (2001)   (Composer and interactive music design)
The Operative: No One Lives Forever (2000)   (Composer and interactive music design)
Sanity: Aiken's Artifact (2000)   (Music Composer)
Blood II: The Chosen - The Nightmare Levels (1999)   (Sound Engineering)
Gruntz (1999)   (Sound Design and Movie Compilation)
Hoyle Word Games (1999)   (Composer)
Blood II: The Chosen (1998)   (Music Composition)
Get Medieval (1998)   (Music Composition)
Shogo: Mobile Armor Division (1998)   (Audio Composer)
Blood (1997)   (Sound & Music Development)
Blood: Plasma Pak (1997)   (Sound Development)
Claw (1997)   (Music Composition )
Power Chess 98 (1997)   (Music Composition and Performance)
Shivers Two: Harvest of Souls (1997)   (Composer/ Lead Sound Designer)
Power Chess (1996)   (Music Composition and Performance)
Mixed-Up Mother Goose Deluxe (1995)   (Composer)
Shivers (1995)   (Composer)


Gears of War: Ultimate Edition (2015)   (Special Thanks)
Alan Wake (2012)   (Thanks)
Alan Wake (2010)   (Microsoft Game Studio Thanks)
Fable III (2010)   (Special Thanks)
Kinectimals (2010)   (Special Thanks)
Gears of War 2 (2008)   (Special Thanks)
Gears of War 2 (Limited Edition) (2008)   (Special Thanks)
Lips (2008)   (Special Thanks)
Scene It? Box Office Smash! (2008)   (Special Thanks)
Gears of War (2007)   (Special Thanks)
Project Gotham Racing 4 (2007)   (Special Thanks)
Viva Piñata (2007)   (Special Thanks)
Viva Piñata: Party Animals (2007)   (Special Thanks)
Gears of War (2006)   (Special Thanks)
Gears of War (Limited Collector's Edition) (2006)   (Special Thanks)
Forza Motorsport (2005)   (Special Thanks)


Shadowrun (2007)   (For Microsoft Game Studios)
Bounce (2003)   (Escape Factory)

Developer Biography

In 1994, Guy was hired by Sierra On-line as a staff composer/sound designer. His first game-score, Mixed-Up Mother Goose Deluxe (PC), was nominated for Best Soundtrack by the AIAS. Guy moved to Monolith Productions in 1997, where his reputation for creating highly innovative interactive music scores was established. On games such as Shogo: Mobile Armor Division, No One Lives Forever, and Tron 2.0, scores flow easily between game-states with seamless musical transitions.

In 1999 Guy set out on his own as a free-lancer, expanding the range and styles of games scored. He then took a chance with startup Bootleg TV, founded by Robert Fripp of King Crimson. There he explored the possibilities of non-linear music as a standalone format. After another freelance stint, Guy joined Microsoft Game Studios and is now Director of Audio. There, he and his audio team have assisted in the audio production of many major franchises including Fable, Gears of War, Forza, Project Gotham Racing, Banjo-Kazooie, Age of Empires, and Halo. The primary mandate of this role is innovation, including technical advances, creative exploration and improved production practices.

Last updated: Jul 10, 2009

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