Jacob Solomon

Also Known As

  • Jake Solomon

Game Credits

Design

XCOM 2: War of the Chosen (2017)   (Creative Director)
XCOM 2 (2016)   (Creative Director)
XCOM: Enemy Unknown (2012)   (Designed by)
Sid Meier's Civilization: Revolution (2009)   (Additional Design)
Sid Meier's Civilization: Revolution (2008)   (Additional Design)
Sid Meier's Civilization: Revolution (2008)   (Additional Design)
 

Programming/Engineering

Sid Meier's Civilization: Revolution (2008)   (Programmers)
Sid Meier's Railroads! (2006)   (Additional Programming)
Sid Meier's Civilization IV (2005)   (Programming Group)
Sid Meier's Pirates!: Live the Life (2004)   (Programming)
Sid Meier's Civilization III: Gold Edition (2003)   (Programming)
Sid Meier's SimGolf (2002)   (Programming)
Sid Meier's Civilization III (2001)   (Programming)
Sid Meier's Civilization III (Limited Edition) (2001)   (Programming)
 

Technology

Sid Meier's Civilization IV: Beyond the Sword (2007)   (Technology Leads)
 

Thanks

BioShock Infinite: Burial at Sea - Episode Two (2014)   (Special Thanks)
BioShock Infinite (2013)   (Special Thanks)
Sid Meier's Civilization III: Conquests (2003)   (Firaxians)
 

Other

XCOM: Enemy Within (2013)   (Kate Solomon)
Sid Meier's Civilization: Revolution (2008)   (Interface Team)
 


Developer Biography

Jacob Solomon graduated from the University of Oklahoma with a Bachelor's of Science in Computer Science in 2000, and is currently (2002) studying for his Masters from the Johns Hopkins University. Since receiving his bachelor's, he has worked as a programmer (Tools Manager) at Firaxis on both Civilization III and SimGolf.

An avid gamer since the earliest days of PC gaming, Jacob is flooded with horror when he realizes that he was actually leaning towards corporate consulting as a possible career path before his extremely fortunate, extremely fortuitous discovery of his current position at Firaxis.

(Source: Firaxis web site)

Last updated: Jul 06, 2003