|Rise of Nations: Rise of Legends (2006)||(Microsoft Tools and Technology)|
|Forza Horizon 4 (2018)||(Test)|
|Forza Motorsport 7 (2017)||(Services Test Lead)|
|Sunset Overdrive (2014)||(Software Test Engineers)|
|Fusion: Genesis (2011)||(GTO Testers)|
|Kinect Sports: Season Two (2011)||(GTO Kinect Sports Season 2 Test Team)|
|Sly 3: Honor Among Thieves (2005)||(Quality Assurance)|
|MechAssault (2002)||(Additional Testers)|
|Halo: Combat Evolved (2001)||(Testers)|
Having started his career in 99 while working at Nintendo of America as a contract test engineer, Erik found himself led to Microsoft. He began his career at Microsoft working on the Recon Playtest Team. After a short time, Erik soon became the unofficial manager of the team and was responsible for training new team members. Erik has worked on a number of titles in Recon. Ranging from the Age of Empires 2 xpansion to Crimson Skies, to Mechwarrior 4, and even early early stages of Impossible Creatures. In March of 2001, Erik was offered a position on a 'core team' for a new Xbox game due out for the console's launch. Erik showed up for his first day, not knowing which game it was, and much to his suprise, it was indeed Halo: Combat Evolved (or as we like to call it "Rumble on the Ring"). Erik played a pivotal role in the game's single player campaigns. He was responsible for many of the missions. Including The Pillar of Autumn, Truth and Reconciliation, Two Betrayals, and The Maw. Erik learned a great deal about xbox, it's technology, and the game creation process. From here, Erik went to work on Rise of Nations for the PC, but was cut from the credits for some reason. After a vacation for several months, Erik came back to MGS, this time working in FASA studios. Erik was the lead for the team of core multiplayer testers for MechAssault. They worked many hours. Their sanity saved by "super mario twins" (idiot) and lots of Red Bull. Erik and his crew taxed MechAssault to it's limit and broke things left and right, causing chaos and mayhem for the PM and Devs. (score one for QA!). After MechAssault shipped, Erik returned to Bungie Studios to lay the groundwork for the testers on Halo PC. Doing lots of shader work, Xbox-to-PC bugging, glassboxing, and being the 'single player guy' again.
After taking several years off of gaming to work as a DJ, STE for Windows Phone, Interactive QA Engineer for Museum of Pop Culture, and even a brewmaster, Erik returned to games for a quick stint on Sunset Overdrive before taking a position as a Senior QA Analyst for Wizards of the Coast working on Magic Online where he achieved major success in shipping multiple iterations of Leagues, managed several remote teams, and received several service awards for various achievements at Wizards.
Last updated: Oct 25, 2018