|Natural Selection II (2012)||(Co-founders)|
|Subnautica (2014)||(Game Director)|
|Natural Selection II (2012)||(Design Director)|
|MindRover: The Europa Project (2001)||(Playability Design)|
|Empire Earth (2001)||(Programmers)|
|MindRover: The Europa Project (2001)||(Game Programmer)|
|Hob (2017)||(Special Thanks)|
|Darkest Dungeon (2015)||(Special Thanks)|
|The Long Dark (2014)||(Special Thanks)|
|Cogs (2009)||(Special Thanks)|
Charlie Cleveland (b. 1973) is a San Francisco based video game designer and programmer. He has been working on his own PC games and professionally for other companies for over a decade.
Charlie has worked on many types of action and strategy games. He was a game programmer on Stainless Steel Studios' successful Empire Earth (1.8 million copies sold), a key member of the small team at CogniToy on the critically-acclaimed MindRover (5/5 Next Generation, 89% PC Gamer), and was the sole programmer, game designer and team lead on Natural Selection.
He directed all aspects of production on Natural Selection, including art design, sound design, game world creation, level design, scheduling, website and public relations. He has also done extensive ongoing work in game balance, usability, community development and support for organized play. Charlie is active in the game development community, and has been an organizer of the Boston IGDA chapter, a GDC attendee for the past eight years, and as a contributor to Game Developer Magazine and other publications.
In May 2001 Charlie founded Unknown Worlds Entertainment in downtown San Francisco, California.
Last updated: Mar 16, 2010