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Ilari Lehtinen

Game Credits


Trials of the Blood Dragon (2016)   (SFX Artist)
Trials Frontier (2014)   (SFX Artist)
Trials Fusion (2014)   (SFX Artist)
FlatOut: Head On (2008)   (Graphic Artists)
FlatOut: Ultimate Carnage (2007)   (Graphic Artists)
SEGA Rally Revo (2007)   (Graphic Artists)
FlatOut 2 (2006)   (Artists)
FlatOut (2004)   (Graphical Artists)
Tough Trucks: Modified Monsters (2003)   (Graphics Artists)
Rally Trophy (2001)   (Track Artists)

Creative Services

Rally Trophy (2001)   (Manual)


Ridge Racer: Unbounded (2012)   (Special Thanks to)


Trials Evolution: Gold Edition (2013)   (Original Trials Evolution RedLynx Team)
Trials Evolution (2012)   (Trials Evolution Team )

Developer Biography

Ilari Lehtinen is a Senior graphics artist at Bugbear Entertainment, working on car design & creation and in-game camera systems and editing. He also does off work, visual arts using varying methods, mostly 3D with heavy postprocessing.

Visual design (technical & overall), high- and low-poly 3D modeling, video post-processing, video editing, writing, outsource asset handling, in-game camera systems and set-up.

January 2001 – Present:
- In-game vehicle system and visual vehicle design & creation
- In-game cameras & camera system design / planning
- Occasional video editing tasks
- Occasional writing related tasks, i.e. blogging, interviews, descriptive in-game texts and such.
- Outsource wrangling; managing vehicle outsource assignments and asset reviews.

Project history consists of:
- Rally Trophy (PC; published by JoWood Productions)
- Tough Trucks (PC; published by Activision Value)
- FlatOut (PC/PS2/Xbox; published by Empire Interactive / Vivendi Games)
- FlatOut 2 (PC/PS2/Xbox; published by Empire Interactive / Vivendi Games)
- FlatOut: Ultimate Carnage (Xbox360; Empire Interactive / Warner Brothers Interactive)
- Sega Rally Revo (PSP, Sega Racing Studios)

Last updated: Nov 06, 2007