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Carlo Vogelsang

Game Credits


Concrete Genie (2019)   (Senior Manager Software Engineering, Audio Team)
Days Gone (2019)   (Senior Manager Software Engineering, Audio Team)
Farpoint (2017)   (Audio Team)
Journey (2012)   (Audio Tools & Technology Team)
Unreal Tournament (1999)   (Programming)
Unreal (1998)   (Additional Programming)


MLB The Show 17 (2017)   (Audio Team)
Uncharted: The Lost Legacy (2017)   (Audio Team)
Bound (2016)   (Audio Team)
RIGS: Mechanized Combat League (2016)   (Audio Team)
Uncharted 4: A Thief's End (2016)   (Audio Team)
LittleBigPlanet 3 (2014)   (Audio Team)
God of War: Ascension (2013)   (Audio Team)
Gran Turismo 6 (2013)   (Staff Software Engineer)
Killzone: Mercenary (2013)   (Audio Team)
PlayStation All-Stars Battle Royale (2012)   (Team)
Uncharted: Golden Abyss (2011)   (Audio Team)
Age of Wonders (1999)   (Music / Sound Programming)
Jazz Jackrabbit 2: The Secret Files (1999)   (Sound Engine Programmer)
Jazz Jackrabbit 2 (1998)   (Sound Engine Programming)
D.O.G: Fight For Your Life (1997)   (Galaxy Music System)

Quality Assurance

Ratchet & Clank: Into the Nexus (2013)   (Staff Software Engineer)


Horizon: Zero Dawn (2017)   (Tools & Technology Group)
Until Dawn (2015)   (Audio Team)
Gran Turismo 6 (2013)   (Tools & Technology Group)
Killzone: Shadow Fall (2013)   (Tools & Technology Group)
Uncharted 3: Drake's Deception (2011)   (Online Technology Group - Audio Team)


BioShock (2008)   (Special Thanks)
GRID (2008)   (Special Thanks)
Prey (2006)   (Special Thanks to)
Quake 4 (2005)   (Special Thanks)
Unreal Tournament 2004 (2004)   (Special Thanks)
Unreal Tournament 2004 (DVD Special Edition) (2004)   (Special Thanks)
Unreal Tournament 2003 (2002)   (Additional Special Thanks)
Clive Barker's Undying (2001)  
X-COM: Enforcer (2001)   (Special thanks to)


WipEout 2048 (2012)   (Other)
GRID (2008)   (Others)
DiRT (2007)   (Additional Assistance)

Developer Biography

Carlo is currently a senior software engineering manager in SIE's Tools and Technology - Audio team, it's his job to make sure developers can get the best out of Sony's Playstation game consoles. Previously, he was a senior software engineer in Creative Labs' Developer Relations engineering team. Fourteen years ago, before moving to California, Carlo ran his own company over in the Netherlands and worked with Epic Games to create the Galaxy audio engine for not only the legendary Unreal game, both also a whole range of Unreal engine licensees, such as Deus-Ex.

Last updated: Oct 25, 2018