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Trent Oster

Game Credits


Neverwinter Nights: Enhanced Edition (2018)   (CEO)


Neverwinter Nights: Enhanced Edition (2018)   (Executive Producers)
Planescape: Torment - Enhanced Edition (2017)   (Executive Producers)
Baldur's Gate: Enhanced Edition - Siege of Dr... (2016)   (Executive Producers)
Icewind Dale: Enhanced Edition (2014)   (Executive Producers)
Neverwinter Nights: Kingmaker (2005)   (Project Director/Producer)
Neverwinter Nights: Gold (2003)   (Production)
Neverwinter Nights: Hordes of the Underdark (2003)   (Product Director/Producer)
Neverwinter Nights: Shadows of Undrentide (2003)   (Project Director/Producer)
Neverwinter Nights (2002)   (Project Director/Producer)


Neverwinter Nights: Gold (2003)   (Core Game Design)
Neverwinter Nights (2002)   (Core Game Design)


Dragon Age: Origins (2009)   (Eclipse Engine Initial Direction)
Shattered Steel (1996)   (Program Design)


Baldur's Gate: Enhanced Edition (2012)   (Modelers)
Neverwinter Nights: Gold (2003)   (Prototype Artist)
Neverwinter Nights: Hordes of the Underdark (2003)   (Artists)
Neverwinter Nights (2002)   (Prototype Artists)
Baldur's Gate (1998)   (Modelling)
Shattered Steel (1996)   (Lead 3D Artist)


Shattered Steel (1996)   (Sound Programming)

Creative Services

Neverwinter Nights (2002)   (Manual)


Eon Altar (2016)   (Special Thanks)
Mass Effect (2012)   (BioWare Special Thanks)
Mass Effect (2007)   (Special Thanks)
Neverwinter Nights 2 (2006)   (Special Thanks)


Baldur's Gate II: Enhanced Edition (2013)   (Beamdog)
Baldur's Gate: Enhanced Edition (2012)   (Overhaul Games)

Developer Biography

Trent Oster started in the game industry in 1994 and worked the majority of his career at BioWare. Through that period he has worked as a Development Studio Owner, an Artist, Programmer, Project Director and Director of Technology. After working at on the titles Shattered Steel and Baldur's Gate he led the development of Neverwinter Nights from concept to completion.

Following NeverWinter Nights, Trent completed two expansion packs and moved into the Project Director role on the next generation BioWare Eclipse Engine. Following the initial feature completion on the Eclipse Engine Trent moved on to doing a new, unannounced project which was cancelled in 2009 by EA. Trent left BioWare in 2009 and started up a digital distribution portal called: Beamdog. Trent is currently the co-owner, Creative Director and Director of Business Development at Beamdog.

Last updated: Aug 06, 2010

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