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Kay Struve

Game Credits


Darkstar One (2006)   (Project Lead)
Darkstar One: Collector's Edition (2006)   (Project Lead)
Anstoss 4: Der Fußballmanager - Edition 03/04 (2003)   (Technical Director)
Ballerburg: Castle Siege (2001)   (Project Managers)


Port Royale 4 (2020)   (Technical Director)
Railway Empire (2018)   (Technical Director)
Grand Ages: Medieval (2015)   (Technical Director)
Rise of Venice (2013)   (Technical Director)
Port Royale 3: Pirates & Merchants (2012)   (Technical Director)
Patrician IV: Rise of a Dynasty (2011)   (Technical Director)
Patrician IV: Conquest by Trade (2010)   (Technical Director)
Sacred: Gold (2009)   (Technical Director)
Sacred 2: Fallen Angel (2008)   (Technical Director)
Tortuga: Two Treasures (2007)   (Programming)
The Great Art Race (2004)   (Technical Lead )
Port Royale 2 (2004)   (Technical Lead)
Sacred (2004)   (Technical Director)
Pirate Hunter: Seize & Destroy (2003)   (Technical Director)
Anstoss 4: Der Fußballmanager - International (2002)   (Technical director)
Ballerburg: Castle Siege (2001)   (Game Architecture)
Patrizier II: Aufschwung der Hanse (2001)   (Head of Programming department)
Extreme 500 (1998)   (Additional Programming)


Anstoss 2005: Der Fussballmanager (2004)   (Sound Programming)

Quality Assurance

Patrician III (2002)   (Technical Director)
Port Royale: Gold, Power and Pirates (2002)   (Technical Leader)

Creative Services

Ballerburg: Castle Siege (2001)   (Project Manager)


Sacred: Underworld (2005)   (Technical Director)
Anstoss 2005: Der Fussballmanager (2004)   (Technical Director)


Demonicon (2013)   (Gaming Minds Studios)

Developer Biography

Kay Struve was the Technical Director for Ascaron Entertainment GmbH until that company was acquired by Kalypso Media GmbH.

In June 2009 he became the Technical Director for Kalypso's newly formed Gaming Minds Studio in G├╝tersloh, Germany.

Last updated: Aug 21, 2010