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Zachary Quarles

Also Known As

  • Zack Quarles

Game Credits

Production

Arkhangel: The House of the Seven Stars (2018)   (Game Director)
 

Audio

Crackdown 3 (2019)   (Supervising Sound Director)
Halo Wars 2 (2017)   (Additional Voices)
Panic at Multiverse High! (2016)   (Sounds)
ReCore (2016)   (Additional Sound Design)
Dead State: Reanimated (2015)   (Sound Design)
D4: Dark Dreams Don't Die (2014)   (Audio Team, Sound Supervisor)
Dead State (2014)   (Sound Design)
Sunset Overdrive (2014)   (Sound Designers)
Crimson Dragon (2013)   (Sound Designers)
Killer Instinct (2013)   (Sound Supervisor)
F.3.A.R. (2011)   (Additional Audio Design)
Rage (2011)   (Audio Design)
Fracture (2008)   (Audio Director)
F.E.A.R.: First Encounter Assault Recon (2006)   (Sound Designer)
Quake 4 (2005)   (Audio Leads)
X-Men: Legends II - Rise of Apocalypse (2005)   (Additional Voices)
X-Men: Legends (2004)   (Cinematic Sound Design and Music Composition)
Humvee Assault (2003)   (Sound FX)
Soldier of Fortune II: Double Helix (2002)   (Lead Sound Designer)
Star Trek: Voyager - Elite Force Expansion Pack (2001)   (Additional Sound)
 

Thanks

Hero-U: Rogue to Redemption (2018)   (Boosters)
Wolfenstein (2009)   (Additional Thanks)
A Vampyre Story (2008)   (Special Thanks)
Marvel Ultimate Alliance (Special Edition) (2007)   (Special Thanks)
Marvel Ultimate Alliance (2006)   (Special Thanks)
 

Other

Arkhangel: The House of the Seven Stars (2018)   (Winter Night Games)
Wolfenstein (2009)   (Additional Thanks)
 


Developer Biography

Zack's career began in 2000 after working in the Doom/Quake MOD scenes for several years. He has worked at top tier developers such as Raven Software, id Software, and Xbox. He has a unique blend of several years as a developer and has worked at the publisher level. As a developer, he has worked on multiple large franchises as a game audio professional. On the publishing side, he helped developers when they needed key audio support such as: audio direction, designed content, source recordings, system designs, audio consultation, department growth plans, etc.

Zack is currently living in the UK and is the Principal Audio Designer for Playground Games.

Last updated: Jul 11, 2019