Sean Cavanaugh
Also Known As
- Shawn Cavanaugh
Game Credits
Design | ||||
Borderlands (2009) | (Research Development) | |||
Programming/Engineering | ||||
Duke Nukem Forever (2011) | (Programmers) | |||
Borderlands (2009) | (Platorm Specialist) | |||
Brothers in Arms: Hell's Highway (2008) | (Programming) | |||
Brothers in Arms: D-Day (2006) | (Game & Platform Programming) | |||
Brothers in Arms: Earned in Blood (2005) | (Additional Programming) | |||
Brothers in Arms: Road to Hill 30 (2005) | (Game & Platform Programming) | |||
007: Nightfire (2002) | (Lead Engine Development) | |||
Half-Life (2001) | (Programming) | |||
Half-Life: Blue Shift (2001) | (Programming) | |||
Art/Graphics | ||||
Halo: Combat Evolved (2003) | (Graphics Programming) | |||
Thanks | ||||
Brothers in Arms: Road to Hill 30 (2005) | (Gearbox Software is) | |||
Shadow Ops: Red Mercury (2004) | (Special Thanks) | |||
Other | ||||
Battleborn (2016) | (Gearbox Software is) | |||
Duke Nukem 3D: 20th Anniversary World Tour (2016) | (Gearbox Software Is) | |||
Homeworld: Deserts of Kharak (2016) | (Gearbox is...) | |||
Homeworld: Remastered Collection (2015) | (Gearbox Software is) | |||
Borderlands 2 (2014) | (Gearbox Software is) | |||
Borderlands: The Pre-Sequel! (2014) | (Gearbox Software is) | |||
Aliens: Colonial Marines (2013) | (Gearbox Software is) | |||
Borderlands 2 (2012) | (Gearbox Software) | |||
Borderlands 2: Mr. Torgue's Campaign of Carnage (2012) | (Gearbox Software is) | |||
Duke Nukem Forever (2011) | (Gearbox Software Is) | |||
Borderlands: The Zombie Island of Dr. Ned (2009) | (Development) | |||
Brothers in Arms: Hell's Highway (2008) | (Gearbox Software is) | |||
Halo: Combat Evolved (2003) | (Gearbox is) | |||
Tony Hawk's Pro Skater 3 (2002) | (Gearbox Software is) | |||
Companies | ||||
Aliens: Infestation (2011) | (Gearbox Software is) | |||
Brothers in Arms: Road to Hill 30 (2005) | (Gearbox Software is) | |||
Developer Biography
Gearbox Softwarestarts Sean's career in the game development business. Previously he was working as a contractor for the Expedia team at Microsoft for just over two years. In order to test out new programming strategies as well as help out the Half-Life game community, Sean, under the handle "Zoner", took up maintenance of the compile tools for making Half-life maps, squashing old bugs, improving on their features, and making them easier for people to use. For Gearbox, Sean creates and/or maintains most of our development tools - from editors to compilers. Additionally, Sean has created and optimized several engine sub-systems Gearboxuses.
Source: Selected articles from Gearbox Software Offical Company Website - Talent - Sean Cavanaugh
http://www.gearboxsoftware.com/seanc.html
Last updated: Jul 23, 2003
Portrait
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