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Sean Cavanaugh

Also Known As

  • Shawn Cavanaugh

Game Credits


Borderlands (2009)   (Research Development)


Duke Nukem Forever (2011)   (Programmers)
Borderlands (2009)   (Platorm Specialist)
Brothers in Arms: Hell's Highway (2008)   (Programming)
Brothers in Arms: D-Day (2006)   (Game & Platform Programming)
Brothers in Arms: Earned in Blood (2005)   (Additional Programming)
Brothers in Arms: Road to Hill 30 (2005)   (Game & Platform Programming)
007: Nightfire (2002)   (Lead Engine Development)
Half-Life (2001)   (Programming)
Half-Life: Blue Shift (2001)   (Programming)


Halo: Combat Evolved (2003)   (Graphics Programming)


Shadow Ops: Red Mercury (2004)   (Special Thanks)


Battleborn (2016)   (Gearbox Software is)
Duke Nukem 3D: 20th Anniversary World Tour (2016)   (Gearbox Software Is)
Homeworld: Deserts of Kharak (2016)   (Gearbox is...)
Homeworld: Remastered Collection (2015)   (Gearbox Software is)
Borderlands 2 (2014)   (Gearbox Software is)
Borderlands: The Pre-Sequel! (2014)   (Gearbox Software is)
Aliens: Colonial Marines (2013)   (Gearbox Software is)
Borderlands 2 (2012)   (Gearbox Software)
Borderlands 2: Mr. Torgue's Campaign of Carnage (2012)   (Gearbox Software is)
Aliens: Infestation (2011)   (Gearbox Software is)
Duke Nukem Forever (2011)   (Gearbox Software Is)
Borderlands: The Zombie Island of Dr. Ned (2009)   (Development)
Brothers in Arms: Hell's Highway (2008)   (Gearbox Software is)
Brothers in Arms: Road to Hill 30 (2005)   (Gearbox Software is)
Halo: Combat Evolved (2003)   (Gearbox is)
Tony Hawk's Pro Skater 3 (2002)   (Gearbox Software is)

Developer Biography

Gearbox Softwarestarts Sean's career in the game development business. Previously he was working as a contractor for the Expedia team at Microsoft for just over two years. In order to test out new programming strategies as well as help out the Half-Life game community, Sean, under the handle "Zoner", took up maintenance of the compile tools for making Half-life maps, squashing old bugs, improving on their features, and making them easier for people to use. For Gearbox, Sean creates and/or maintains most of our development tools - from editors to compilers. Additionally, Sean has created and optimized several engine sub-systems Gearboxuses.

Source: Selected articles from Gearbox Software Offical Company Website - Talent - Sean Cavanaugh

Last updated: Jul 23, 2003