Mark Dinse
Game Credits
Design | ||||
Remington Super Slam Hunting: Africa (2012) | (Game Design) | |||
Remington Super Slam Hunting: Alaska (2011) | (Game Design) | |||
Descent³ (1999) | (Design) | |||
Descent³ / Descent³: Mercenary (1999) | (Design) | |||
Descent³: Mercenary (1999) | (Level Design) | |||
Descent II (1996) | (Level Design) | |||
Descent II: Destination Quartzon (1996) | (Level Design) | |||
Descent II: The Infinite Abyss (1996) | (Level Design) | |||
Descent (1995) | (Level / Scenario Design) | |||
Programming/Engineering | ||||
Descent II (1996) | (Graphics / 3D Programming) | |||
Art/Graphics | ||||
Remington Super Slam Hunting: Africa (2012) | (Art Director) | |||
Remington Super Slam Hunting: Alaska (2011) | (Art Direction) | |||
Shimano Xtreme Fishing (2009) | (Art Direction) | |||
Drive Green (2008) | (Art Direction) | |||
Ride! Carnival Tycoon (2007) | (Art Direction) | |||
Lawnmower Racing Mania 2007 (2006) | (Art Director / Game Design) | |||
Army Men: Sarge's War (2004) | (Additional Art) | |||
Army Men: Air Attack 2 (2003) | (Additional Artists) | |||
Descent³ (1999) | (Artwork / Design) | |||
Descent³ / Descent³: Mercenary (1999) | (Art) | |||
Descent³: Mercenary (1999) | (Art Lead) | |||
Descent Maximum (1997) | (Robot Design) | |||
Descent II (1996) | (Art & 3D Models) | |||
Descent II: Destination Quartzon (1996) | (Art & 3D Modeling) | |||
Descent II: The Infinite Abyss (1996) | (2D Artwork) | |||
Creative Services | ||||
Lawnmower Racing Mania 2007 (2006) | (Package Design) | |||
Other | ||||
Overload (2018) | (Survivors) | |||
Descent (1995) | (Original PC Version) | |||
Developer Biography
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Related Sites
- LinkedIn -- professional profile