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Charles Deenen

Also Known As

  • Charles Deenan

Game Credits

Design

Icewind Dale: Heart of Winter (2001)   (Supervising Sound Designer)
M.A.X.: Mechanized Assault & Exploration (1996)   (VO Director)
 

Art/Graphics

Redneck Rampage (1997)   (Interplay Logo)
 

Video/Cinematics

Icewind Dale: Enhanced Edition (2014)   (Re-Recording Mixer)
Medal of Honor: Warfighter (2012)   (Video Production)
Hunter: The Reckoning (2002)   (Cinematics Mixing)
Star Trek: Starfleet Academy (1997)   (Foley)
M.A.X.: Mechanized Assault & Exploration (1996)   (Cinematics Sound Supervision)
Dungeon Master II: Skullkeep (1995)   (Movie Effects)
 

Audio

Star Wars: Squadrons (2020)   (Re-Recording Mixers)
Anthem (2019)   (Source Sound Inc.)
Call of Duty: Modern Warfare (2019)   (Source Sound Inc.)
Gears 5 (2019)   (Supervising Sound Designers)
Star Wars: Jedi - Fallen Order (2019)   (Re-Recording Mixers)
Call of Duty: WWII (2017)   (Source Sound)
Halo Wars 2 (2017)   (Supervising Sound Designer / Mixer)
Mars 2030 (2017)   (Sound Designer)
Planescape: Torment - Enhanced Edition (2017)   (Audio Director)
Star Wars: Battlefront II (2017)   (Supervising Sound Designer and Mixer)
XCOM 2: War of the Chosen (2017)   (Sound Supervision)
Alloyrun (2016)   (SFX)
Gears of War 4 (2016)   (Supervising Sound Designers)
Sid Meier's Civilization VI (2016)   (Supervising Sound Designer and Mix)
XCOM 2 (2016)   (Sound Supervision)
Evolve (2015)   (Supervising Sound Designer & Mixer)
Skylanders: SuperChargers - Portal Owner's Pack (2015)   (Additional Cinematic Sound Design & Mixing by)
Star Wars: Battlefront (2015)   (Supervising Sound Designers and Mixers)
Battlefield 4: Dragon's Teeth (2014)   (Additional Sound Designers)
Battlefield 4: Final Stand (2014)   (Additional Sound Designer)
Battlefield 4: Second Assault (2014)   (Additional Sound Designer)
Call of Duty: Advanced Warfare (2014)   (Source Sound)
The Crew (2014)   (Sound Supervision, Mix & Design)
Halo: The Master Chief Collection (2014)   (Supervising Sound Designer / Re-recording Mixer)
Icewind Dale: Enhanced Edition (2014)   (Supervising Sound Designer)
Baldur's Gate II: Enhanced Edition (2013)   (Supervising Sound Designer)
Battlefield 4 (2013)   (Additional Sound Designer)
Battlefield 4: China Rising (2013)   (Additional Sound Designer)
Call of Duty: Ghosts (2013)   (Supervising Sound Designer & Mixer)
Saints Row IV (2013)   (ReRecording Mixer)
Baldur's Gate: Enhanced Edition (2012)   (Sound Supervision)
Need for Speed: The Run (2011)   (Franchise Audio Director)
Need for Speed: The Run (2011)   (Franchise Audio Director)
Shift 2: Unleashed (2011)   (Franchise Audio Director)
Need for Speed: World (2010)   (Senior Audio Director)
Need for Speed: Shift (2009)   (Senior Audio Director)
Need for Speed: Undercover (2008)   (Senior Audio Director)
Need for Speed: Undercover (2008)   (Sr. Audio Director)
NBA Street Homecourt (2007)   (Audio Team)
Need for Speed: ProStreet (2007)   (Sr. Audio Director)
skate. (2007)   (Audio Special Thanks)
Black (2006)   (Additional Sound Design)
Need for Speed: Carbon (2006)   (Sr. Audio Director)
Need for Speed: Carbon (Collector's Edition) (2006)   (Sr. Audio Director)
Need for Speed: Most Wanted (2005)   (Audio)
Need for Speed: Most Wanted (Black Edition) (2005)   (Audio)
Need for Speed: Underground 2 (2004)   (Supervising Sound Designer)
Enter the Matrix (2003)   (Sound Design )
Need for Speed: Underground (2003)   (Audio Director)
True Crime: Streets of LA (2003)   (Audio Consultant)
Baldur's Gate: Dark Alliance (2002)   (Foley Supervision)
Hunter: The Reckoning (2002)   (Trailer Sound Design and Mixing)
Baldur's Gate II: Throne of Bhaal (2001)   (Sound Superviser & Re-Recording Mixer)
Fallout Tactics: Brotherhood of Steel (2001)   (Audio Director)
Fallout Tactics: Postnuklearna Gra Taktyczna (2001)   (Audio Director)
Star Trek: Starfleet Command - Orion Pirates (2001)   (Sound Design by)
Baldur's Gate II: Shadows of Amn (2000)   (Supervising Sound Designer)
Baldur's Gate II: Shadows of Amn (Collector... (2000)   (Supervising Sound Designer)
Caesars Palace 2000 (2000)   (Audio Director)
Giants: Citizen Kabuto (2000)   (SFX Design)
Icewind Dale (2000)   (Sound Supervision)
Invictus: In the Shadow of Olympus (2000)   (Sound Design)
MDK 2 (2000)   (Additional Sound Effects (Interplay))
Star Trek: Klingon Academy (2000)   (Audio Director & Re-recording Mixer)
Star Trek: New Worlds (2000)   (Re-recording mixer)
Star Trek: Starfleet Command Volume II - Empires a... (2000)   (SFX Design)
Baldur's Gate: Tales of the Sword Coast (1999)   (Audio Lead)
Descent³ (1999)   (Lead Sound Design and Recording)
Descent³ / Descent³: Mercenary (1999)   (Supervising Sound Design and Re-Recording mixer)
Descent³: Mercenary (1999)   (Sound Design)
Planescape: Torment (1999)   (Audio Director)
Star Trek: Starfleet Command (1999)   (Audio: Sound Design)
Tanktics (1999)   (Audio Director)
Y2K: The Game (1999)   (Audio Director)
Baldur's Gate (1998)   (Audio Director)
Caesars Palace II (1998)   (Sound Design)
Clay Fighter: Sculptor's Cut (1998)   (Technical Audio Advisor)
Die by the Sword: Limb from Limb (1998)   (Audio Director)
Fallout 2 (1998)   (Sound Re-Recording Mixer)
M.A.X. 2: Mechanized Assault & Exploration (1998)   (Audio Director)
Of Light and Darkness: The Prophecy (1998)   (Additional Mixing and Mastering)
Red Asphalt (1998)   ("Trashed")
VR Baseball '99 (1998)   (Audio Director)
Atomic Bomberman (1997)   (Cinematic Sound Effects)
Caesars Palace (1997)   (Audio Backgrounds)
Clay Fighter 63 1/3 (1997)   (Technical Audio Advisor)
Descent to Undermountain (1997)   (Audio Director)
Dragon Dice (1997)   (Audio Director)
Fallout (1997)   (Audio Director)
Fallout (Demo Version) (1997)   (Audio Director)
Mario Teaches Typing 2 (1997)   (Re-Recording Mixer)
Norse by Norse West: The Return of the Lost Vikings (1997)   (Cinematics Sound Effects and Mixing)
Star Trek: Starfleet Academy (1997)   (Sound - In Game)
VR Baseball '97 (1997)   (Audio Director)
Waterworld (1997)   (Foley and Walla Editing)
Casper (1996)   (Audio Director)
Conquest of the New World (1996)   (Audio Director)
Conquest of the New World: Deluxe Edition (1996)   (Audio Director)
Descent II (1996)   (Gameplay SFX)
Descent II: Destination Quartzon (1996)   (Gameplay SFX)
M.A.X.: Mechanized Assault & Exploration (1996)   (Audio Director)
Mummy: Tomb of the Pharaoh (1996)   (Audio Assembly)
Shattered Steel (1996)   (Cinematic SFX)
Descent (1995)   (Music Mastering)
Dungeon Master II: Skullkeep (1995)   (Movie Effects)
Star Trek: Judgment Rites (Limited CD-ROM Collecto... (1995)   (Sound Effects)
Stonekeep (1995)   (Sound FX)
Wolfenstein 3D (1995)   (Sound Effects)
Wolfenstein 3D (1995)   (Sound Effects)
Astro Chase 3D (1994)   (Voice Directing)
Boogerman: A Pick and Flick Adventure (1994)   (Voice Direction)
Clay Fighter 2: Judgement Clay (1994)   (Vocal Directors)
Clay Fighter: Tournament Edition (1994)   (SoundFX and Samples)
J.R.R. Tolkien's Lord of the Rings: Volume One (1994)   (Sound)
Star Reach (1994)   (Sound Effects)
Star Trek: Judgment Rites - Movie & Sound Pack (1994)   (Sound and Music)
Buzz Aldrin's Race into Space (1993)   (Sound Digitizing)
Clay Fighter (1993)   (Sound FX and Samples)
Claymates (1993)   (Music)
Interplay's 10 Year Anthology: Classic Collec... (1993)   (Additional Production and Mixing)
The Lost Vikings (1993)   (Original Music for the Super Nintendo)
Rags to Riches: The Financial Market Simulation (1993)   (Digital Sound Effects)
SimCity: Enhanced CD-ROM (1993)   (Intro Audio Mix)
Star Trek: Judgment Rites (1993)   (Digital Sound Effects)
Battle Chess 4000 (1992)   (Sound Effects)
Castles II: Siege & Conquest (1992)   (Music by)
J.R.R. Tolkien's The Lord of the Rings, Vol. ... (1992)   (Musicians of Middle-earth)
Mario Teaches Typing (1992)   (CD-Music Produced and Mixed by)
M.C. Kids (1992)   (Music)
Omar Sharif on Bridge (1992)   (Music)
Out of This World (1992)   (Music)
Rubicon (1992)   (Music by)
Star Trek: 25th Anniversary (1992)   (Sound Effects & Voice Editing)
Back to the Future Part III (1991)   (Music by)
The Bard's Tale Construction Set (1991)   (Music)
Battle Chess II: Chinese Chess (1990)   (Music)
Death Trap (1990)   (Music)
Golden Axe (1990)   (Sound Effects by)
J.R.R. Tolkien's The Lord of the Rings, Vol. I (1990)   (Musicians of Middle-earth - Original Score)
Stormlord (1989)   (Sound)
Battle Valley (1988)   (Sound and music)
Hawkeye (1988)   (Music, Mix-E-Load and sound-FX)
Scorpion (1988)   (Sound FX by)
 

Marketing

Crysis 3 (2013)   (EA Global)
 

Creative Services

Fallout 2 (1998)   (Foley Supervision)
Blood & Magic (1996)   (Audio Translation)
Stonekeep (1995)   (Voice Recording Technical Supervisor and Editor)
 

Thanks

ADR1FT (2016)   (Thank You)
Killer Instinct (2013)   (Special Thanks)
Syndicate (2012)   (Special Thanks)
Battlefield 3 (2011)   (Additional thanks to)
skate 3 (2010)   (Special Thanks)
Skate It (2008)   (Special Thanks to)
Run Like Hell (2002)   (Special Thanks)
 

Other

Need for Speed: Hot Pursuit (2010)   (Additional Content Created By)
Baldur's Gate (1998)   (Lead Audio)
 


Developer Biography

Born in Holland in 1970. Charles started programming the CBM-PET in 1983. Around 1985 he wrote a C64 sound-driver, and started a sound company with Jeroen Tel as Maniacs of Noise. In 1991, he moved to the USA and started working for Interplay Entertainment as their audio director. Worked briefly for Shiny / Atari in 2002. Moved to Canada in 2003 to work for EA as Sr. Audio Director.

Last updated: Jan 26, 2008


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