Stefan Karau

aka: Stephan Karau
Moby ID: 54453

Biography edit · view history

Work history* 1996 - 1998: Lead Level Design for Urban Assault

  • 1998 - 1999: Production Management for Urban Assault: Metropolis Dawn

  • 2000 - 2001 Team Manager, Lead Level Design, Conception, In-game Dialog for Aquanox

  • 2001: Quality Management for Wiggles

  • 2001 - 2005: He founds his own company Schwerer-als-Luft and does the Management, Graphics, Programming and Level Design

  • 2001 - 2006: Teaching Level Design and Production at the Games Academy Berlin

  • 2001 - 2002: Project with the working title Schwerer-als-Luft

  • 2002 - 2003: Programming for Yager

  • 2003 - 2005: Production Management, Conception, Graphics and Level Design for Auf-die-Schiene (browser game)

  • 2004 - 2005: Level Design Management, Conception and In-game dialog for Paraworld

  • 2005 parallel: Production Management, Conception, Level Design, Graphics and Animation Conception for Dragon Hunter and MH im Anflug

Credited on 7 games

Displaying most recent · View all

ParaWorld (2006, Windows) Level Design
Crazy Chicken: Approaching (2005, Windows) Leveldesign
Dragon Hunters: Die Drachenjäger - Die Prüfung (2005, Windows) Project Management
Yager (2003, Xbox) Menu and Additional Programming
AquaNox (2001, Windows) Additional Mission Design
Diggles: The Myth of Fenris (2001, Windows) QA and Testing
Urban Assault (1998, Windows) Level Design and In-house Test Lead

[ full credits ]

Related Sites add

  • Schwerer-als-Luft
    Production website of Stefan Karau's "Schwerer-als-Luft" (heavier than air), an airport simulation from the beginning to end of the 20th century

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