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Charles J. Kroegel Jr.

Also Known As

  • Chuck Kroegel
  • Charles Kroegel

Game Credits


Command & Conquer: Remastered Collection (2020)   (CEO)
8-Bit Armies (2016)   (CEO & General Manager)
Grey Goo (2015)   (CEO)
Universe at War: Earth Assault (2007)   (Executive Producer, General Manager, CEO)
Star Wars: Empire at War (2006)   (General Manager)
Earth 2150 (2000)   (Executive Vice President)
Babyz: Your Virtual Bundle of Joy (1999)   (Exec VP Entertainment)
Catz 4 (1999)   (Executive Vice President)
Chessmaster 7000 (1999)   (Executive Vice President)
Close Combat: The Battle of the Bulge (1999)   (Executive Vice-President)
Creatures Adventures (1999)   (Executive Vice President)
Dogz 4 (1999)   (Executive Vice President)
Flanker 2.0 (1999)   (Executive Vice President - Entertainment Software Division)
Opening Weekend: Deer Season (1999)   (Executive Vice President)
Opening Weekend: Varmint Season (1999)   (Executive Vice President)
Panzer General 3D Assault (1999)   (Vice President)
Rat Attack! (1999)   (Executive Vice President)
Soul Fighter (1999)   (Executive Vice President)
Wings of Fury (1999)   (Executive Vice-President)


Guardians of Graxia (2010)   (Executive Producer)
Panzer General: Allied Assault (2009)   (Executive Producer)
Star Wars: Empire at War (2006)   (Producer)
Star Wars: Empire at War - Forces of Corruption (2006)   (Executive Producer)
Chariots of War (2003)   (V.P. Product Development)
Europa Universalis: Crown of the North (2003)   (V.P. Product Development)
Galactic Civilizations (2003)   (V.P. Product Development)
Legion Gold (2003)   (V.P. Product Development)
Microsoft Train Simulator: Heidi-Express (2003)   (V.P. Product Development)
Mistmare (2003)   (Vice President Product Development)
Nexagon Deathmatch (2003)   (V.P. Product Development)
Celtic Kings: Rage of War (2002)   (V.P. Product Development)
Dino Island (2002)   (V.P. Product Development)
Legion (2002)   (V. P. Product Development)
Robin Hood: The Legend of Sherwood (2002)   (V.P. Product Development)
Crime Cities (2000)   (V.P. Product Development)
Myst: Masterpiece Edition (1999)   (Executive Vice President)
Al-Qadim: The Genie's Curse (1994)   (Assistant Producer)
CyClones (1994)   (Executive Producer)
Dark Sun: Shattered Lands (1993)   (The Bosses)
Fantasy Empires (1993)   (Producers)
Gary Grigsby's War in Russia (1993)   (Producer)
Curse of the Azure Bonds (1989)   (Project Manager)
Battles of Napoleon (1988)   (Game Development)
Pool of Radiance (1988)   (Project Manager)
Wizard's Crown (1986)   (Game Development)
Operation Market Garden: Drive on Arnhem, Septembe... (1985)   (Development)
Battle for Normandy (1982)   (Game Development)


Panzer General: Allied Assault (2009)   (Lead Designer)
Allied General (1995)   (Scenario Design)
Panzer General (1994)   (Scenario Design)
Conflict: Middle East (1991)   (Game Developement)
No Greater Glory: The American Civil War (1991)   (Game Developers)
Hillsfar (1989)   (Developers)
War of the Lance (1989)   (Initial Game Design & Graphics)
Battles of Napoleon (1988)   (Game Design)
Sons of Liberty (1988)   (Lead Design)
Rebel Charge at Chickamauga (1987)   (By)
Shiloh: Grant's Trial in the West (1987)   (Game Design)
Battle of Antietam (1986)   (Game Design)
Gettysburg: The Turning Point (1986)   (Game Design)
Shard of Spring (1986)   (Game Development)
Operation Market Garden: Drive on Arnhem, Septembe... (1985)   (Design by)
Breakthrough in the Ardennes (1984)   (Game Design)
Gemstone Warrior (1984)   (Game Development)
Knights of the Desert (1983)   (Game Design/Rules)
The Battle of the Bulge: Tigers in the Snow (1982)   (Game Design/Rules)


Sons of Liberty (1988)   (Interpreter / Development System)
Battalion Commander (1985)   (Game Development)
Operation Market Garden: Drive on Arnhem, Septembe... (1985)   (Created by)
Panzer Grenadier (1985)   (Game Development)
Field of Fire (1984)   (Game Development)
Knights of the Desert (1983)   (Game Development)
Battle for Normandy (1982)   (Game Development)
The Battle of Shiloh (1981)   (Game Program)


War of the Lance (1989)   (Graphics)
Shiloh: Grant's Trial in the West (1987)   (Computer Graphics)
Battle of Antietam (1986)   (Computer Graphics)
Gettysburg: The Turning Point (1986)   (Computer Graphics)

Quality Assurance

Gary Grigsby's World at War (2005)   (Playtesters)
Command & Conquer: Renegade (2002)   (QA Operations)
Emperor: Battle for Dune (2001)   (Quality Assurance (QA Operations))
Final Liberation: Warhammer Epic 40,000 (1997)   (SSI Testers)
Heroes of the Lance (1989)   (SSI Testing & Development Team)
Storm Across Europe (1989)   (Playtesters )
The Eternal Dagger (1987)   (Playtesters)


Phantasie III: The Wrath of Nikademus (1987)   (Product Management)
Realms of Darkness (1987)   (Product Management)


Axiom Verge (2015)   (Special Thanks)
Battle of the Bulge (2015)   (Friends)
Pool of Radiance: Ruins of Myth Drannor (2001)   (Special Thanks)
Championship Surfer (2000)   (Special Thanks!)
Real Myst (2000)   (Special Thanks to)
Warlords: Battlecry (2000)   (Special Thanks)
Imperialism II: The Age of Exploration (1999)   (Special thanks to many others at SSI and Mindscape Entertainment that all contributed to make IMPERIALISM II: AGE OF EXPLORATION such a great product and project to work on:)
Prince of Persia 3D (1999)   (Special Thanks to )
Panzer Commander (1998)   (Special Thanks to)
Imperialism (1997)   (Special Thanks)
Pacific General (1997)   (Special Thanks To)
Panzer General II (1997)   (Special Thanks to)
Fantasy General (1996)   (Special Thanks)
Wargame Construction Set III: Age of Rifles 1846-1905 (1996)   (Special Thanks To)
Slayer (1994)   (Thanks Also to)
Wargame Construction Set II: Tanks! (1994)   (Special Thanks To)
Eye of the Beholder III: Assault on Myth Drannor (1993)   (Special Thanks to Our Bosses)
Tony La Russa Baseball (1993)   (Special Thanks)
High Command: Europe 1939-'45 (1992)   (Special Thanks To)
Eye of the Beholder II: The Legend of Darkmoon (1991)   (Special Thanks to)


Grey Goo (2015)   (Petroglyph Studio)
Guardians of Graxia (2010)   (Petroglyph Studio)
Panzer General: Allied Assault (2009)   (Petroglyph Studio)
Microsoft Train Simulator: German Railroads Volume... (2003)   (V.P. Product Development)
Micro Commandos (2002)   (V. P. Product development )
Microsoft Train Simulator: German Railroads Volume... (2002)   (V.P. Product Development)
O.R.B.: Off-World Resource Base (2002)   (V.P. Product Development)
The Partners (2002)   (V.P. Product Development)
Platoon (2002)   (V.P. Product Development)
Earth 2150: Lost Souls (2001)   (V.P. Product Development)
Twenty Wargame Classics (1996)   (Senior Vice President of R&D)
Battles of Napoleon (1988)   (By)
Sons of Liberty (1988)   (Sons of Liberty by)

Developer Biography

Chuck Kroegel (born 1952 in Oakland, California) is an American computer game designer. He was an executive for many years with Strategic Simulations, Inc. (SSI), and played a role in developing their position as an industry leader in war games and role-playing games. His career in the games industry now spans almost 25 years.

In the 1970's Kroegel was a school teacher and later an HR manager who enjoyed playing computer war games. He had played games on his TRS-80 computer that had been designed by David Landry and the two corresponded. They decided to found a development studio, Tactical Design Group (TDG). Their first two games, The Battle of Shiloh and Tigers in the Snow, were published by SSI in 1981. TDG created twelve SSI games from 1981 through 1988, the last being Battles of Napoleon.

In 1983 Kroegel left TDG to join SSI, which continued to publish TDG's games. In 1986 he designed Gettysburg: The Turning Point for TDG, although he was an employee of SSI. He ultimately became VP of Product Development for SSI, and later served as President of the company. Kroegel played a role in the creation of the Gold Box Dungeons & Dragons games, and of the first graphical MMORPG, Neverwinter Nights on AOL.

When SSI was acquired by The Software Toolworks (which quickly thereafter became Mindscape) in 1994, Kroegel stayed on and later served as Executive VP and General Manager of the Mindscape Entertainment Division. He also stayed through a series of acquisitions that was to follow: Mindscape by The Learning Company (which also acquired Broderbund), The Learning Company by Mattel, and the spin-off by Mattel to Gores (which occurred after he had left).

Upon leaving SSI in 2000, Kroegel joined EA-owned Westwood Studios, where he was the Chief Operating Officer.

Chuck Kroegel is currently CEO of Las Vegas game developer Petroglyph Games.

Last updated: Jan 17, 2011

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