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Sheri Hargus

Game Credits


Nancy Drew: Last Train to Blue Moon Canyon (2005)   (Chief Technology Officer)
Nancy Drew: The Haunted Carousel (2003)   (Development Manager)
Nancy Drew: Secret of the Scarlet Hand (2002)   (Development Manager)
Nancy Drew: Message in a Haunted Mansion (2000)   (Development Manager)


Nancy Drew Dossier: Lights, Camera, Curses! (2008)   (Technical Director)


Nancy Drew: Ghost Dogs of Moon Lake (2002)   (Development Manager)
Nancy Drew: The Final Scene (2001)   (Development Manager)


Nancy Drew: The White Wolf of Icicle Creek (2008)   (Chief Technology Officer)
Nancy Drew: Danger by Design (2006)   (Chief Technology Officer)
Nancy Drew: The Creature of Kapu Cave (2006)   (Chief Technology Officer)
Nancy Drew: Secret of the Old Clock (2005)   (Chief Technology Officer)
Nancy Drew: Curse of Blackmoor Manor (2004)   (Chief Technology Officer)
Nancy Drew: The Secret of Shadow Ranch (2004)   (Chief Technology Officer)
Nancy Drew: Danger on Deception Island (2003)   (Chief Technology Officer)
Nancy Drew: Treasure in the Royal Tower (2001)   (Development Manager)


Nancy Drew: Stay Tuned for Danger (1999)   (Development Support)

Developer Biography

Sheri Hargus is Chief Technology Officer with Her Interactive. In this role, Sheri is responsible for driving the bus named "software development". She oversees company development strategy, engine architecture, new features, development schedules and testing. And when not doing all that, she is writing code!

Before joining Her Interactive, Sheri ran a small company, Staircase Studio, which specialized in developing multicultural, world culture and folk culture related CD titles. Prior to Staircase Studio, she worked for many years at Adobe and had the opportunity to work on many interesting development features while a member of the PageMaker and high-end printing development team.

The best part of her job is having the opportunity to work with other members of the talented and creative Her Interactive team - all of them equally committed to creating the best games possible!


Last updated: May 24, 2004