|Nancy Drew: The Haunted Carousel (2003)||(Lead Developer)|
|Nancy Drew: Stay Tuned for Danger (1999)||(Lead Developer)|
|Nancy Drew: Secret of the Scarlet Hand (2002)||(Lead Developer)|
|Nancy Drew: The Final Scene (2001)||(Lead Developer)|
|Nancy Drew: Secrets Can Kill (1998)||(Lead Developer)|
|Nancy Drew: The Secret of Shadow Ranch (2004)||(Lead Developer)|
|Nancy Drew: Danger on Deception Island (2003)||(Lead Developer)|
|Nancy Drew: Ghost Dogs of Moon Lake (2002)||(Lead Developer)|
|Nancy Drew: Message in a Haunted Mansion (2000)||(Lead Developer)|
|Afro Samurai 2: Revenge of Kuma (2015)||(Programmers)|
|Nancy Drew: Curse of Blackmoor Manor (2004)||(Lead Developer)|
|Nancy Drew: Treasure in the Royal Tower (2001)||(Lead Developer)|
|Drug Wars (1995)||(Programming)|
|The Last Bounty Hunter (1995)||(Programmers)|
|Duck Game (2015)||(Special Thanks)|
|McKenzie & Co. (1995)||(Moral Support)|
As Lead Developer, Wayne Sikes' work for Her Interactive includes developing proprietary data management systems; lossless data compression algorithms; animation data storage and playback systems; the SAMS system for game mood and environmental control; implementation of a complete game flow system for non-linear, conversation-based games; a 3D game engine using Direct3D; and various art and asset tools.
He has extensive experience with Direct X - DirectDraw, Direct3D, and DirectSound - as well as C, C++, Visual C++, Assembly Language, and MS Windows programming.
Prior to his work with Her Interactive, Wayne was an editor for Game Developer Magazine, was a Controls System Engineer for General Motors Corporation, and a System/Intelligence Analyst for the government.
Wayne attended the University of Texas and the University of Arizona Graduate School.
Source: Her Interactive web site
Last updated: Jun 25, 2003