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William S. Schmitt

Also Known As

  • Bill Schmidt
  • Bill Schmitt
  • William Schmidt
  • William Schmitt
  • Billy Schmitt
  • William Stephen Schmitt

Game Credits


UFC Undisputed 3 (2012)   (Director of Production)
UFC Undisputed 2010 (2010)   (Director of Production)
Spider-Man 3 (2007)   (Producers)
Spider-Man 3 (2007)   (Producers)
Spider-Man 3 (2007)   (Producers)
Rayman: 10th Anniversary (2005)   (Production)
Fight Club (2004)   (Producer)
Grand Theft Auto Advance (2004)   (Producer)
Altered Beast: Guardian of the Realms (2002)   (Executive Producer)
Disney's Pooh and Tigger's Hunny Safari (2002)   (Production)
Disney's Tarzan: Return to the Jungle (2002)   (Associate Producer)
Monster Force (2002)   (Production)
The Revenge of Shinobi (2002)   (Producer)
Spider-Man (2002)   (Production)
Disney's Atlantis: The Lost Empire (2001)   (Executive Producer)
Madden NFL 2002 (2001)   (Producer)
Rayman (2001)   (Production)
Tetris Worlds (2001)   (Producer)
Disney's 102 Dalmatians: Puppies to the Rescue (2000)   (Production)
Madden NFL 2001 (2000)   (Producer)
Arcade Party Pak (1999)   (Producer)
Arcade's Greatest Hits: The Atari Collection 2 (1999)   (assisted in the production of this project, and created the Help files.)
Klax (1999)   (Producer)
Knockout Kings (1999)   (Producer)
Midway presents Arcade Hits: Moon Patrol / Spy Hunter (1999)   (Producers)
Rampage 2: Universal Tour (1999)   (Producer)
Rampart (1999)   (Producer)
Knockout Kings (1998)   (Associate Producers)
Rampage World Tour (1998)   (Producer)
Andretti Racing (1996)   (Associate Producer)
Madden NFL Football: Limited Edition (1996)   (Assistant Producers)
OverBlood (1996)   (Associate Producer)
Shaq Fu (1994)   (Assistant Producers)


Darksiders II: Deathinitive Edition (2015)   (Creative Director)
Darksiders II (2012)   (Creative Director)
The Revenge of Shinobi (2002)   (Designers )
Disney's Tarzan (1999)   (Level Design (Digital Eclipse))
Knockout Kings (1998)   (Design Team)
Andretti Racing (1996)   (Design Contribution)
Comanche: Maximum Overkill - Mission Disk 1 (1993)   (Mission Design)


ShadowCaster (1993)   (EA Scripting)

Quality Assurance

Extreme Pinball (1996)   (Testers)
Mario Andretti Racing (1994)   (Testing)
Michael Jordan: Chaos in the Windy City (1994)   (Testers)
MLBPA Baseball (1994)   (Product Testing)
Mutant League Hockey (1994)   (Testers)
PGA European Tour (1994)   (Product Testing)
Shaq Fu (1994)   (Testing)
Comanche: Maximum Overkill - Mission Disk 1 (1993)   (Testing)

Creative Services

Spyro: Season of Ice (2001)   (Production)
X-Men: Reign of Apocalypse (2001)   (Production (Digital Eclipse))
NFL Blitz (1998)   (Production Assistance)


Atari: Anniversary Edition (2002)   (Special Thanks)
Army Men: Sarge's Heroes 2 (2000)   (Special Thanks)
Road Rash II (2000)   (Special Thanks)
720º (1999)   (Special Thanks)
Arcade Classic 4: Defender/Joust (1999)   (Special Thanks)
Paperboy (1999)   (Special Thanks)
Andretti Racing (1996)   (Special Thanks to)
Fire Fight (1996)   (Special Thanks To)
Elitserien 96 (1995)   (Special Thanks to)
NHL 96 (1995)   (Special Thanks to)

Developer Biography

William "Billy" Schmitt grew up in Camarillo California as an avid role player and video game junkie. By 1989, Billy was serving as game designer for Mutant Warriors with Dan Chang and Mark Lowe. Soon following, Billy gained a position with famed Novalogic where he contributed to the expansion pack for their Comanche series.

By 1991, Billy moved to the Bay Area where he started with Electronic Arts as a design intern working on Shadow Caster. He later joined EA's "Gold Or Die" GOD group. Billy spent over 5 years moving up the Producer/Design career path at EA, working on notable titles like Andretti Racing and Knock Out Kings to name a few.

Billy left EA in 1998 to help a start up company Digital Eclipse where his contributions forged their place in the market to household name.

In 1999 Billy and a few associates formed 3d6 Games where they created 8 GameBoy and GameBoy Advanced titles. Billy moved back to the Los Angeles area in late 2002 to help Genuine Games, a new startup in Woodland Hills. After creating a few titles with Genuine, Billy moved on to Activision to work on Spider-Man 3.

After the release of Spider-Man 3, Billy was given the opportunity to join THQ and lead production on the UFC Undisputed franchise.

Last updated: Jul 09, 2009

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