Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!
|Final Fantasy Tactics Advance (2003)||(Produced by)|
|Vagrant Story (2000)||(Produced & Directed by)|
|Conquest of the Crystal Palace (1990)||(Planner)|
|Crimson Shroud (2012)||(Game Design)|
|Tactics Ogre: Let Us Cling Together (2011)||(Game Design & Scenario)|
|Vagrant Story (2000)||(Battle Design)|
|Final Fantasy Tactics (1997)||(Directed by)|
|Tactics Ogre (1995)||(Game Design / Director)|
|Ogre Battle (1993)||(Planned By)|
|Final Fantasy XII: The Zodiac Age (2017)||(Story & Concept)|
|MadWorld (2009)||(Story Writer)|
|Final Fantasy XII (2006)||(Story & Concept)|
|Vagrant Story (2000)||(Written by)|
|Final Fantasy Tactics (1997)||(Written by)|
|Final Fantasy XIV Online: Stormblood (2017)||(Special Thanks)|
|Romancing SaGa (2005)||(Special Thanks)|
Yasumi Matsuno (松野 泰己), born 24th October 1965, is a Japanese game designer. He initially worked for Quest, where he designed Ogre Battle games. In 1995 he joined Square and was the director of Final Fantasy Tactics (1997). In 2000 he directed and produced Vagrant Story, and in 2006 co-directed Final Fantasy XII with Hiroyuki Itou (he created the concept and the story of the game, while Itou worked on the gameplay system). He left Square the same year, and joined Level-5 in June 2011 after a freelance period.
Last updated: May 16, 2012
The oldest, largest and most accurate video game database covering over 270 platforms from 1950 to date!