Bryan Jury
Game Credits
Production | ||||
Ratchet & Clank: Before the Nexus (2013) | (Producer) | |||
Spec Ops: The Line (2012) | (Producer) | |||
Rock of the Dead (2010) | (Chief Creative Officer) | |||
Real Heroes: Firefighter (2009) | (Producer) | |||
Critter Round-Up (2008) | (Producers ) | |||
300: March to Glory (2007) | (Producer) | |||
Call of Duty 2: Big Red One (2005) | (Associate Producer) | |||
Call of Duty 2: Big Red One (Collector's Edit... (2005) | (Associate Producer) | |||
Call of Duty: Finest Hour (2004) | (Production Coordinators) | |||
Spider-Man 2: The Game (2004) | (Production Coordinator) | |||
Design | ||||
Rock of the Dead (2010) | (Original Concept) | |||
Real Heroes: Firefighter (2009) | (Original Concept) | |||
Critter Round-Up (2008) | (Original Concept ) | |||
Quality Assurance | ||||
Spider-Man 2 (2004) | (Testers) | |||
Spider-Man 2: The Game (2004) | (Project LEads) | |||
Call of Duty (2003) | (Floor Lead) | |||
Star Trek: Elite Force II (2003) | (Quality Assurance Floor Lead) | |||
Blade II (2002) | (Q.A. Floor Lead) | |||
Spider-Man (2002) | (QA Testers) | |||
Star Trek: Bridge Commander (2002) | (QA Testers) | |||
Tony Hawk's Pro Skater 3 (2002) | (QA Test Team (Activision)) | |||
X-Men: Next Dimension (2002) | (QA Testers) | |||
Mat Hoffman's Pro BMX (2001) | (QA Testers) | |||
Thanks | ||||
Infinity Blade II (2011) | (ChAIR would like to thank:) | |||
Call of Duty 2 (Game of the Year Edition) (2006) | (Activision Special Thanks) | |||
Foster's Home for Imaginary Friends (2006) | (Special Thanks) | |||
Call of Duty 2 (2005) | (Activision Special Thanks) | |||
Call of Duty 2 (Collector's Edition) (2005) | (Activision Special Thanks) | |||
Shrek 2: Beg for Mercy! (2004) | (Special Thanks) | |||
Other | ||||
Borderlands: The Pre-Sequel! (2014) | (Darkside Game Studios) | |||
Real Heroes: Firefighter (2009) | (Epicenter) | |||
Developer Biography
Bryan Jury co-founded the development studio Epicenter Studios with Nathaniel McClure in March 2007. Previously he worked at Activision, first in QA and later as a part of the production team.
Last updated: Aug 24, 2008
Portrait
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