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Walter Williams

Game Credits


Call of Duty 2: Big Red One (2005)   (Production Testers)
Call of Duty 2: Big Red One (Collector's Edit... (2005)   (Production Testers)


Middle-earth: Shadow of War (2017)   (Senior Designers)
Middle-earth: Shadow of Mordor (2014)   (Senior Designers)


Call of Duty: Black Ops (2010)   (Scripters)
007: Quantum of Solace (2008)   (Scripters)
Call of Duty 3 (2006)   (Level Scripters)

Quality Assurance

Call of Duty: Black Ops II (2012)   (Additional Contributions)
DOOM³ (2005)   (QA Team)
DOOM³ (Limited Collector's Edition) (2005)   (QA Team)
Madagascar (2005)   (Test Team)
Quake 4 (2005)   (Testers)
Vampire: The Masquerade - Bloodlines (2004)   (Third-Shift Floor Lead)
Day of Defeat (2003)   (Test Team)
Star Wars: Jedi Knight - Jedi Academy (2003)   (Test Team)
DOOM II (2002)   (Floor Lead)
Soldier of Fortune II: Double Helix (2002)   (Testers)
Star Wars: Jedi Knight II - Jedi Outcast (2002)   (Testers)
Tony Hawk's Pro Skater 4 (2002)   (Floor Leads)
Mat Hoffman's Pro BMX (2001)   (QA Testers)
Star Trek: Armada II (2001)   (Testers)


Call of Duty: Black Ops - Zombies (2015)   (Treyarch Zombies Team)

Developer Biography

One late October day in nineteen eighty-two, a level one Walter Williams spawned in to this world. Through the long tutorial level he began putting points in to various skills all toward his dream of entering the gaming guild.

Upon gaining level eighteen he was expelled from the home castle to search for a way to procure his own gold. With his skill set equipped he entered the guild in the QA faction where he learned to quest against the Z-fight rats and progression ogres. Slowly he built up his skills through the constant questing, earning multiple classes in the faction.

Soon, he was leading parties of guild mates through the bug-ridden swamps, forests and mountains. Clearing queues shoulder-to-shoulder with various comrades provided a special assignment, a quest with a developer party. With vigor, Walter began a difficult journey to unknown lands as a page to the developer party.

After a difficult battle, Walter reached the developer party’s quest goal. With a growing skill set and a sizable amount of luck Walter was accepted into the developer party as a designer. Now, with a new primary class, Walter joined a strong group as they approached one of their greatest challenges.

Deep in to level twenty-seven with two AAA quests under his belt, Walter stands at the pier looking over the ocean. On the wind he can hear never thought of quests and groups with new opportunities to challenge him. Grinning, he welcomes the trials.

Last updated: Apr 24, 2010