John Hamilton

Moby ID: 6123

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John Hamilton on himself (from the 'Making of Protostar' audio feature):

“I was born in Florida, moved to California and ended up in Fresno, going to a local university, Fresno State, where I received a Bachelor’s degree in Computer Applications. I’ve been interested in games for a very long time, ever since Pong. At home I was programming on various things like my VIC 20 my Commodore 64. After I graduated, I went to work for Sierra On-Line, where I completed King’s Quest 4. I left there to go back to university to work full-time, programming for them for a while, until I became an independent programmer for Atari. I made Lynx Basketbrawl. Immediately following that I was lured to Tsunami through some old friends of mine, came back up here and started working on Protostar.”

Credited on 18 games

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NBA 2K23 (2022, Windows) Engineers
NBA 2K22 (2021, PlayStation 5) Engineers
NBA 2K21 (2020, PlayStation 5) Engineers
NBA 2K21 (2020, Windows) Engineers
DiRT: Rally (2015, Windows) Programmers
Tony Hawk's Pro Skater 5 (2015, PlayStation 4) Disruptive Games
Jimmy Neutron: Boy Genius (2002, GameCube) Programmers
Rumble Racing (2001, PlayStation 2) Engineering Team
NASCAR 2001 (2000, PlayStation 2) Additional Programming
NASCAR Rumble (2000, PlayStation) Engineering Team
Future Cop: L.A.P.D. (1998, PlayStation) Engineers
Blood & Magic (1996, DOS) Lead Programmer (Game Engine)
The Geekwad: Games of the Galaxy (1993, DOS) Game Designs by (in alphabetical order)
Blue Force (1993, DOS) TsAGE Developed by
Protostar: War on the Frontier (1993, DOS) Lead Programming
Ringworld: Revenge of the Patriarch (1992, DOS) TsAGE Developed by
Basketbrawl (1992, Lynx) Programmed by
King's Quest IV: The Perils of Rosella (1988, DOS) Programming (AGI)

[ full credits ]

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