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Design | ||||
Deathmatch Maker (1997) | (Level design) | |||
Programming/Engineering | ||||
Tom Clancy's Ghost Recon: Advanced Warfighter (2006) | (Engineering) | |||
Tom Clancy's Rainbow Six: Lockdown (2005) | (Engineers) | |||
Timeline (2000) | (Senior Engineers) | |||
Deathmatch Maker 2 (1998) | (Developers) | |||
Deathmatch Maker (1997) | (Programming/Engineering) | |||
Writers | ||||
Deathmatch Maker (1997) | (Portions written) | |||
Thanks | ||||
Trove (2015) | (Additional Thanks) | |||
Defense Grid 2 (2014) | (Sony) | |||
Eric Sage graduated from Oberlin College with a degree in Computer Science before landing a job in 3D graphics. He went on to work for several years in the game industry before coming to Red Storm. In 2001, he held the position of Graphics Software Engineer.
Durig his free time, Eric loves ...Games, games, games, games, games, and games. (Did I mention games?) An affirmed gameaholic, Eric spends much of his free time playing and writing games.
[Source: Red Storm Corporate Bios]
Last updated: Feb 21, 2004
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