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Mark Jennings

Game Credits

Production

Battlefield 1 (2016)   (Production Systems)
 

Programming/Engineering

Anthem (2019)   (Physics and AI Systems)
Battlefield V (2018)   (Physics & AI Systems)
FIFA 18 (2017)   (Physics)
Mass Effect: Andromeda (2017)   (Physics)
Need for Speed: Payback (2017)   (Physics Lead)
Star Wars: Battlefront II (2017)   (Physics)
Battlefield: Hardline - Betrayal (2016)   (Physics)
Battlefield: Hardline - Getaway (2016)   (Physics)
FIFA 17 (2016)   (Physics)
Battlefield: Hardline (2015)   (Physics)
Battlefield: Hardline - Criminal Activity (2015)   (Physics)
Battlefield: Hardline - Robbery (2015)   (Physics)
FIFA 16 (2015)   (Manager, Engineering)
Need for Speed (2015)   (Physics)
Star Wars: Battlefront (2015)   (Physics)
FIFA 15 (2014)   (Manager, Engineering)
Madden NFL 25 (2013)   (Software Engineers)
NCAA Football 14 (2013)   (Software Engineers)
SSX (2012)   (Software Engineers)
NHL 12 (2011)   (EATech Physics Team)
NBA Live 10 (2009)   (Additional Programming)
Skate It (2008)   (Additional Programming)
Burnout (2002)   (Additional Programming)
Deep Fighter (2000)   (Additional Programming)
Trickstyle (1999)   (Sega Dreamcast programming)
 


Developer Biography

There is no biography on file for this developer.