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Christian Mihalache

Also Known As

  • Cristian Mihalache
  • Cristi Mihalache

Game Credits


Speed Challenge: Jacques Villeneuve's Racing ... (2002)   (Car Behavior)
Rayman Designer (1997)   (Mapper)


Tom Clancy's Ghost Recon: Breakpoint (2019)   (Senior Expert Gameplay Programmer)
Assassin's Creed: Odyssey (2018)   (Engine (3D) Programmers)
Tom Clancy's Ghost Recon: Wildlands (2017)   (Programming Technical Directors)
Assassin's Creed IV: Black Flag (2013)   (Programming Technical Director)
Just Dance 2014 (2013)   (Engine Programmers)
Assassin's Creed III (2012)   (Programming Technical Director)
Assassin's Creed: Revelations - The Lost Archive (2012)   (Programming Technical Director Ubisoft Bucharest)
I Am Alive (2012)   (Programming)
Assassin's Creed: Brotherhood (2011)   (Technical Director)
Assassin's Creed: Revelations (2011)   (Programming Technical Director)
Assassin's Creed: Brotherhood (2010)   (Programming Team)
Blazing Angels: Squadrons of WWII (2006)   (Programming Team)
Silent Hunter III (2005)   (Programmer: Simulation & AI)
City Racer (2003)   (Mechanics & AI Programming)
Speed Challenge: Jacques Villeneuve's Racing ... (2002)   (Mechanics & AI Programming)
Rayman (1995)   (Programming)


Rayman Forever (1998)   (Mapper)


Silent Hunter: Wolves of the Pacific (2007)   (Special Thanks)

Developer Biography

Christian Mihalache graduated in 1994 from University Politehnica of Bucharest, Automatic Control and Computers Faculty, Computer Science and Engineering Department. He Joined Ubisoft in 1994 and worked as a programmer on several games: Guitar, Speed Challenge, City Racer / DownTown Run, Taxi 3 and Silent Hunter III. He also worked in UBI R&D department and participated on the small team who developed the 3D GDS system (3D engine + tools) on PC and PSX2, used in several games developed in Bucharest, including Silent Hunter III and ChessmasterX.

Hobbies: physics, progressive rock

Source: Official Silent Hunter III homepage

Last updated: Mar 30, 2005

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