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Atari Cyberweek

Chris Downend

Game Credits


Dead to Rights II (2005)   (Executive Producer)
SRS: Street Racing Syndicate (2004)   (Executive Producer)
Test Drive (2002)   (Executive Producer)
TransWorld Surf (2002)   (Director Product Development)
Test Drive: Off-Road - Wide Open (2001)   (Director of Product Development)
Demolition Racer: No Exit (2000)   (Racing Director)
Test Drive 2001 (2000)   (Director of Pd. Racing)
Test Drive: Cycles (2000)   (Director of Product Development)
Test Drive: Off-Road 3 (2000)   (Executive Producer)
Demolition Racer (1999)   (Executive Producer)
Redline (1999)   (Executive Producer)
Test Drive 6 (1999)   (Executive Producer)
Test Drive 6 (1999)   (Executive Producer)
Big Air (1998)   (Executive Producer)
Test Drive 5 (1998)   (Executive Producer)
Test Drive: Off-Road 2 (1998)   (Executive Producer)
Test Drive 4 (1997)   (Executive Producer)
Test Drive: Off-Road (1997)   (Executive Producer)
Deadlock: Planetary Conquest (1996)   (Executive Producer)
PO'ed (1996)   (Executive Producer)
Zhadnost: The People's Party (1995)   (Produced by)
Jurassic Park Interactive (1994)   (Producer)
Twisted: The Game Show (1993)   (Producer)
Hydra (1990)   (Project Supervisor)
Rampart (1990)   (Commander)
Skull & Crossbones (1989)   (Team Leader)
Cyberball (1988)   (Head Coach)
Gauntlet (1988)   (Project Leader)
Blasteroids (1987)   (Security)
Star Wars: Return of the Jedi (1984)   (Project Leader)


Basketball (1979)   (Programmed by)


Test Drive 4 (1997)   (Photography)

Creative Services

Jurassic Park Interactive (1994)   (Documentation)


Scrabble (1996)   (Support)
Marble Madness (1984)   (System Support)


Blade Force (1995)   (Special Thanks)
Cyberball (1988)   (Special Thanks to)
Indiana Jones and the Temple of Doom (1985)   (Special Thanks to)


Steel Talons (1991)   (Joint Chiefs of Staff)

Developer Biography

Chris graduated from UC Berkeley with a BS in EECS, and began programming games at Atari - the coin-op variety. While at Atari, he branched out to console games and produced and ported Ed Logg's amazing GauntletM.nibt< to NES along with a few other games. He also executive produced some of the great coin-op games like Cyberball, 720 and Rampart (created by John Salwitz and Dave Ralston and team) and he also worked on Marble Madness with Mark Cerny and Bob Flanagan. And lots more.

By 1993, Chris moved to consumer/console games 100% and joined the 3DO Company. He produced Twisted, brainchild of Jim Eisenstein, before stepping into an overall Studio management role.

The Playstation beckoned and Chris moved to Accolade to exec produce multi-platform games for the Playstation, Dreamcast, and PC with some notable successes including the Test Drive franchise. In particular, Chris guided the development of Test Drive 4, 5 and 6 with an awesome developer in England: The Pitbull Syndicate.

Accolade was purchased by Infogrames, and Infogrames subsequently changed names to Atari while consolidating studios. When the San Jose studio closed, Chris stayed on long enough (working with Ken George and Matthew Guzenda) in Santa Monica to finish and launch some of the first Xbox games like Transworld Surf and Test Drive Overdrive.

After a brief stint as a development director at Maxis, Chris joined Namco Hometek as executive producer for external development in 2004. When the Namco internal studio director resigned, Chris was asked to manage the internal studio and oversee the platform transition to “next gen” PS3 and Xbox360 platforms. Chris hand-picked a small internal team to develop the core technology for the next gen platforms and guided conceptual work to port Flagship’s Hellgate: London PC game to console.

When a long-time colleague at Global VR asked Chris to join Global and produce a NASCAR racing game for coin-op (sublicensed from EA), the temptation was too great and Chris joined Global VR. The challenge of converting a pure simulation-style racing game to the user friendly and forgiving requirements of the casual player that dominates today’s arcade, was a challenging task.

Chris and his team delivered one of Global VR’s hottest games in Sept. 2007. Since then, Chris has been working on the sequel. As for what lies ahead beyond 2008, only time will tell.

Last updated: Jun 21, 2008

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