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Production | ||||
Zeus: Master of Olympus (2000) | (Adventure Production) | |||
Lords of Magic: Special Edition (1998) | (Production) | |||
Lords of Magic (1997) | (Production & Developement Assistance) | |||
Design | ||||
Lucidity (2009) | (Game Designers) | |||
Lords of the Realm III (2004) | (Lead Designer) | |||
Poseidon: Zeus Official Expansion (2001) | (Adventure Production) | |||
Pharaoh (1999) | (Scenario Creators) | |||
Quality Assurance | ||||
Zeus: Master of Olympus (2000) | (Testers) | |||
Pharaoh (1999) | (Testers) | |||
Thanks | ||||
The Secret of Monkey Island: Special Edition (2009) | (Special Thanks) | |||
Other | ||||
Command & Conquer: Rivals (2018) | (Dev Team) | |||
I started working at Impressions games in july 1997 doing QA for Lords of Magic. Was promoted to assistant designer in 1998 and Game Designer in 1999. (not sure why I show up with west end games, do my knowledge I've never done anything with them) I've done work on Lords of Magic, Pharaoh, Zeus and several games I can't talk about here ;)
Last updated: Jan 29, 2001
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