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José Raluy Quesada

Also Known As

  • José Raluy

Game Credits


Groundhog Day: Like Father Like Son (2019)   (Senior Producers)
The Invisible Hours (2017)   (Senior Producer)
Castlevania: Lords of Shadow 2 (2014)   (Production Directors)
Castlevania: Lords of Shadow 2 - Revelations (2014)   (Production Directors)
Castlevania: Lords of Shadow - Ultimate Edition (2013)   (Producer)
Castlevania: Lords of Shadow (2010)   (Producer)


Blade of Darkness (2001)   (Programming)
Blade: The Edge of Darkness (Edicion Especial) (2001)   (Programming)

Quality Assurance

Groundhog Day: Like Father Like Son (2019)   (Playtesters)


Blacksad: Under the Skin (2019)   (Thanks)
Spacelords (2017)   (Many, many thanks to)
Castlevania: Lords of Shadow - Mirror of Fate (2013)   (Thanks)

Developer Biography

Before RAS I took a Software Engineering degree, with the Graphics specialty, the first one in Spain (Deusto University) and the second one in London (Middlesex University). While in university I did some database programming (boring as hell, btw). Then I moved back to England (to Etchinghill Studios), to work developing stuff for the Internet, first a 3D chat program, and later the seed of an online RPG, still in the works there. While in England I discovered RAS because of their web page, and I got in touch with them immediately. Here, at RAS, I have worked for 2 and a half years on Blade, doing the AI with Bob Yves, the animation system with Angel Cuñado and game programming in general.

[Source: Blade Universe Web Site]

Last updated: Jun 17, 2004

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