José Raluy Quesada
Also Known As
- José Raluy
Game Credits
Production | ||||
Groundhog Day: Like Father Like Son (2019) | (Senior Producers) | |||
The Invisible Hours (2017) | (Senior Producer) | |||
Castlevania: Lords of Shadow 2 (2014) | (Production Directors) | |||
Castlevania: Lords of Shadow 2 - Revelations (2014) | (Production Directors) | |||
Castlevania: Lords of Shadow - Ultimate Edition (2013) | (Producer) | |||
Castlevania: Lords of Shadow (2010) | (Producer) | |||
Programming/Engineering | ||||
Blade of Darkness (2001) | (Programming) | |||
Blade: The Edge of Darkness (Edicion Especial) (2001) | (Programming) | |||
Quality Assurance | ||||
Groundhog Day: Like Father Like Son (2019) | (Playtesters) | |||
Thanks | ||||
Blacksad: Under the Skin (2019) | (Thanks) | |||
Spacelords (2017) | (Many, many thanks to) | |||
Castlevania: Lords of Shadow - Mirror of Fate (2013) | (Thanks) | |||
Developer Biography
Before RAS I took a Software Engineering degree, with the Graphics specialty, the first one in Spain (Deusto University) and the second one in London (Middlesex University). While in university I did some database programming (boring as hell, btw). Then I moved back to England (to Etchinghill Studios), to work developing stuff for the Internet, first a 3D chat program, and later the seed of an online RPG, still in the works there. While in England I discovered RAS because of their web page, and I got in touch with them immediately. Here, at RAS, I have worked for 2 and a half years on Blade, doing the AI with Bob Yves, the animation system with Angel Cuñado and game programming in general.
[Source: Blade Universe Web Site]
Last updated: Jun 17, 2004
Related Sites
- Bigtruck's pages -- Bio of José Raluy at a Canadian fan website for the game
- LinkedIn Profile --