Garner Halloran
Game Credits
Design | ||||
Emperor of the Fading Suns (1996) | (Design) | |||
Programming/Engineering | ||||
Ratchet & Clank: Rift Apart (2021) | (Advanced Engine Programmer) | |||
Marvel Spider-Man (2018) | (Engine Programmer) | |||
Tom Clancy's Rainbow Six: Lockdown (2006) | (Engineers) | |||
Tom Clancy's Rainbow Six: Lockdown (2005) | (Engineers) | |||
Tom Clancy's Ghost Recon (2001) | (Engineer) | |||
Tom Clancy's Rainbow Six: Rogue Spear (2001) | (Additional Engineers) | |||
Tom Clancy's Rainbow Six: Rogue Spear (1999) | (Additional Engineers) | |||
Tom Clancy's Rainbow Six (1998) | (Additional Programming) | |||
Tom Clancy's ruthless.com (1998) | (Engineers) | |||
Final Liberation: Warhammer Epic 40,000 (1997) | (Programming) | |||
Emperor of the Fading Suns (1996) | (Lead Programming) | |||
Video/Cinematics | ||||
Shadow Watch (2000) | (Engineering Team) | |||
Quality Assurance | ||||
Deadly Rooms of Death (1996) | (Playtesting) | |||
Thanks | ||||
Dominant Species (1998) | (Special Thanks) | |||
Other | ||||
Sunset Overdrive (2018) | (Insomniac Games) | |||
Edge of Nowhere (2016) | (Insomniacs) | |||
Ratchet & Clank (2016) | (Insomniacs) | |||
Sunset Overdrive (2014) | (Insomniac Games) | |||
Fuse (2013) | (Insomniacs) | |||
Ratchet & Clank: Into the Nexus (2013) | (Insomniacs) | |||
Ratchet & Clank: Full Frontal Assault (2012) | (Insomniacs) | |||
Ratchet & Clank: All 4 One (2011) | (Insomniacs) | |||
Resistance 3 (2011) | (Insomniacs) | |||
Ratchet & Clank Future: A Crack in Time (2009) | (Insomniac Games Inc.) | |||
Tom Clancy's Ghost Recon (2001) | (RSE Development Team ) | |||
Developer Biography
Garner started making games in 1995 and spent the bulk of his career at Red Storm Entertainment. He has worked on the Rainbow Six and Ghost Recon franchises as well as some lesser known titles. In late 2008 he signed onto Insomniac Games as a Tools and Tech Programmer to help them open up a brand new North Carolina studio.
Last updated: Mar 21, 2010
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