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Daniel Phillips

Also Known As

  • Dan Phillips

Game Credits

Art/Graphics

Halo 5: Forge (2016)   (Multiplayer Environment Art)
Halo 5: Guardians (2015)   (Multiplayer Environment Art)
République (2015)   (Environment Art)
République: Episode 2 - Metamorphosis (2014)   (Environment Art)
République: Episode 3 - Ones and Zeroes (2014)   (Environment Art)
Halo 4 (2012)   (Environment Art)
Forza Motorsport 4 (2011)   (Track Artists)
Halo: Reach (2010)   (3D Artists)
Deadliest Catch: Alaskan Storm (2008)   (Art)
The Odyssey: Winds of Athena (2006)   (Game Art)
Sly 2: Band of Thieves (2004)   (Additional Art)
 


Developer Biography

Daniel Phillips worked as an artist at Sucker Punch Productions between February and August 2004. In December 2004 he joined Liquid Dragon Studios as artist and he worked there until September 2008. He has then worked as an artist at Bungie, 343 Industries, Turn 10 Studios and Camouflaj. Since May 2013 he is an environment artist for Microsoft at 343 Industries.

Last updated: Dec 15, 2014