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Morgan Jaffit

Also Known As

  • Morgan Jaffitt

Game Credits


Hand of Fate 2 (2017)   (Gamerunner)


Hand of Fate (First Edition) (2016)   (Creative Director)
Homeworld: Remastered Collection (2015)   (Homeworld2 Design Team)
Hand of Fate (2014)   (Creative Director)
Happy Feet (2006)   (Lead Designer)
Teen Titans (2006)   (Senior Game Designer)
Homeworld 2 (2003)   (Homeworld2 Design Team)


Ed, Edd n Eddy: The Mis-Edventures (2005)   (Script Writing)
Tom Clancy's Splinter Cell: Chaos Theory (2005)   (Additional Writer)

Quality Assurance

The Forgotten City (2021)   (Testers)
Battle Group (2012)   (Playtesting)
Vessel (2012)   (Playtesters)


Windbound (2020)   (Special Thanks)
Void Bastards (2019)   (Special Thanks)
Framed Collection (2018)   (Thanks)
Children of Zodiarcs (2017)   (Special Thanks)
Forts (2017)   (Special Thanks)
Hollow Knight (2017)   (Special Thanks)
Hollow Knight (Limited Edition) (2017)   (Special Thanks)
Battle Group 2 (2014)   (Special Thanks)
Framed (2014)   (Special Thanks)
Satellite Reign (2014)   (Special Thanks)
Legends of Aethereus (2013)   (Solo Heroes)
HUEBRIX (2012)   (Special Thanks for their Time, Feedback, Guidance and Support)
Monster House (2006)   (Special Thanks)


Freedom Force (2002)   (Irrational Games)

Developer Biography

Morgan Jaffit is the founder of Defiant Development, a Brisbane based independent developer.

He has been designing games all his life. Morgan's first computer game design was an educationally focused biology challenge for the Atari ST at the age of 13. He has been working as a professional game designer for the last nine years and has shipped a wide variety of games for a broad spectrum of audiences including: Happy Feet, Freedom Force and Homeworld 2. Most recently Morgan was Assoc. Creative Director for Pandemic Studios developing new I.P. with a strong social and online focus.

He is convinced that the game industry is the most exciting place in the world to be, at least partially because it’s filled with crazy people on the frontier of creativity. Morgan has lectured internationally on topics such as the game design process and creative team leadership.

Last updated: Mar 18, 2011