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Design | ||||
DOOM (2016) | (Design Director) | |||
Crimson Alliance (2011) | (Technical Design Lead) | |||
BlackSite: Area 51 (2007) | (Additional Game Design) | |||
Area-51 (2005) | (Campaign Designers) | |||
Red Faction (2003) | (Creative Commandos) | |||
Programming/Engineering | ||||
Cartoon Network Block Party (2004) | (Lead Programmer) | |||
Anachronox (2001) | (Ape Programmer) | |||
Audio | ||||
Hyperspace Delivery Boy! (2002) | (MIS/Music) | |||
Quality Assurance | ||||
Everyday Genius: SquareLogic (2009) | (Playtesting) | |||
Congo Cube (2003) | (Testing) | |||
Other | ||||
Halo 4 (2012) | (Additional Multiplayer Design and Development) | |||
Call of Duty: Black Ops (2010) | (Certain Affinity) | |||
Lucas Davis is a very versatile developer having coded in the APE scripting language, C on the GameBoy Advance, done level design and moved into the Game Designer role. Lucas has been a long-time friend of Tom Hall and John Romero having started with them at Ion Storm, moved with them to Monkeystone Games and then finally settled at Midway.
Last updated: Apr 09, 2006
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