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|DOOM (2016)||(Design Director)|
|Crimson Alliance (2011)||(Technical Design Lead)|
|BlackSite: Area 51 (2007)||(Additional Game Design)|
|Area-51 (2005)||(Campaign Designers)|
|Red Faction (2003)||(Creative Commandos)|
|Cartoon Network Block Party (2004)||(Lead Programmer)|
|Anachronox (2001)||(Ape Programmer)|
|Hyperspace Delivery Boy! (2002)||(MIS/Music)|
|Everyday Genius: SquareLogic (2009)||(Playtesting)|
|Congo Cube (2003)||(Testing)|
|Halo 4 (2012)||(Additional Multiplayer Design and Development)|
|Call of Duty: Black Ops (2010)||(Certain Affinity)|
Lucas Davis is a very versatile developer having coded in the APE scripting language, C on the GameBoy Advance, done level design and moved into the Game Designer role. Lucas has been a long-time friend of Tom Hall and John Romero having started with them at Ion Storm, moved with them to Monkeystone Games and then finally settled at Midway.
Last updated: Apr 09, 2006