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Lucas Davis

Game Credits

Design

DOOM (2016)   (Design Director)
Crimson Alliance (2011)   (Technical Design Lead)
BlackSite: Area 51 (2007)   (Additional Game Design)
Area-51 (2005)   (Campaign Designers)
Red Faction (2003)   (Creative Commandos)
 

Programming/Engineering

Cartoon Network Block Party (2004)   (Lead Programmer)
Anachronox (2001)   (Ape Programmer)
 

Audio

Hyperspace Delivery Boy! (2002)   (MIS/Music)
 

Quality Assurance

Everyday Genius: SquareLogic (2009)   (Playtesting)
Congo Cube (2003)   (Testing)
 

Other

Halo 4 (2012)   (Additional Multiplayer Design and Development)
Call of Duty: Black Ops (2010)   (Certain Affinity)
 


Developer Biography

Lucas Davis is a very versatile developer having coded in the APE scripting language, C on the GameBoy Advance, done level design and moved into the Game Designer role. Lucas has been a long-time friend of Tom Hall and John Romero having started with them at Ion Storm, moved with them to Monkeystone Games and then finally settled at Midway.

Last updated: Apr 09, 2006


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