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James Long

Game Credits

Business

Micro Machines (2002)   (Head of Core Technology)
UEFA Challenge (2001)   (Technology manager)
 

Production

Nike+ Kinect Training (2012)   (Production Team)
Jig-A-Pix Pets (2009)   (Producers)
Jig-A-Pix Wild World (2009)   (Producers)
Margot's Bepuzzled! (2009)   (Producers)
Puzzle Kingdoms (2009)   (Producers)
Yamaha Supercross (2009)   (Producers)
Actua Soccer 2006: International Edition (2006)   (Head of Production)
Alien Hominid (2005)   (Producer)
Alien Hominid (2005)   (Producer)
 

Design

Broken Sword: The Smoking Mirror (1997)   (Implementation)
 

Programming/Engineering

Broken Sword II: The Smoking Mirror - Remastered (2009)   (Programming)
Loons: The Fight for Fame (2002)   (Infogrames Sheffield House 'Core Technology')
Premier Manager (2002)   (Core Technology)
Slam Tennis (2002)   (Head of Core Technology)
Superman: Shadow of Apokolips (2002)   (Head of Core Technology)
Hogs of War (2000)   (Additional Programmer)
Broken Sword: The Smoking Mirror (1997)   (Lead Programmer)
Circle of Blood (1996)   (Lead Programmer)
Beneath a Steel Sky (1994)   (Programming)
 

Quality Assurance

Broken Sword: The Smoking Mirror (1997)   (In-house Testing)
Circle of Blood (1996)   (In-house Testing)
 

Thanks

LittleBigPlanet 3 (2014)   (A Very Special Sumo Thanks to)
 


Developer Biography

James Long is a Computer Games Producer with over 15 years’ experience across development and publishing, including positions as Head of Production at Tuna Technologies, Producer at ZOO Digital Publishing, Head of Core Technology for Infogrames Sheffield and Lead Programmer on the critically acclaimed first two instalments of Broken Sword at Revolution Software. Involved in production, team management, programming and support for over 40 published titles to date across multiple platforms.

Last updated: Apr 11, 2008


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