|Turok (2008)||(Development Director)|
|Deus Ex: Invisible War (2003)||(Producer)|
|Deus Ex (2002)||(Producer)|
|Assassin's Creed: Origins (2017)||(Lead Game Designers)|
|Batman: Arkham Origins (2013)||(Conception Gameplay Director)|
|Spider: The Secret of Bryce Manor (2009)||(Playtesting)|
|Flight Unlimited (1995)||(Quality Assurance)|
|Links 386 CD (1995)||(Lead Tester)|
|System Shock (1995)||(Product Manager)|
|Flight Unlimited (1995)||(Documentation)|
|Flight Unlimited (1995)||(Special Thanks to)|
|Spider: The Secret of Bryce Manor (2009)||(Special Thanks)|
|Dark Messiah: Might and Magic (2006)||(Special Thanks)|
|PGA Tour Golf II (1994)||(Special Thanks)|
|Chuck Yeager's Air Combat (1993)||(Special thanks to)|
|Front Page Sports: Baseball Pro '98 (1997)||(Front Page Sports: Baseball Pro '98 Season would not have been possible without the previous work of the following people)|
Bill Money began his game career at Looking Glass as QA Lead for the Macintosh version of System Shock. He then developed and managed the QA and CS departments to support the PC version of Flight Unlimited.
Bill joined Sierra/Dynamix as the Project Leader and Designer for the Front Page Sports: Baseball series and also created the award winning Driver's Education, a 3D educational driving simulator. He then produced the online multiplayer game FireTeam and designed the voice chat program, FireTalk, for Multitude.
Bill moved to Glass Eye Entertainment where he produced, designed and programmed the PC title Microsoft Casino. Later while at Ion Storm, Bill produced Deus Ex: Invisible War for the Xbox and PC and was the Project Leader and Designer of Deus Ex for the PlayStation 2.
Before starting Iron Will Games in 2004, Bill was employed as the Lead Technical Designer for TKO Software's MMORPG Ashen Empires. He is currently Chief Creative Officer at Pixel Mine, Inc.
Last updated: Aug 24, 2007