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Christian Harvey

Also Known As

  • Chris Harvey

Game Credits


Blood Beach (2010)   (Vice President of Development)
Fantasy Aquarium World (2009)   (VP of Development)
NHRA Drag Racing: Quarter Mile Showdown (2006)   (VP of Development)
World Poker Championship 2: Final Table Showdown (2006)   (Vice President of Development)
Lords of the Realm III (2004)   (Development Support & Testing)


Spot Goes to Hollywood (1996)   (Additional Design Ideas)
911 TS (1985)   (Created by)
Airwolf (1985)   (Design by)


Sonic Colors: Ultimate (2021)   (Technical Director)
Fantasy Aquarium World (2009)   (Programming)
World Poker Championship 2: Final Table Showdown (2006)   (Lead Programmer)
World Championship Poker (2004)   (Programmers)
Deer Hunter (2003)   (Programmers)
Disney's The Jungle Book (1994)   (Programmers)
Greg Norman's Golf Power (1992)   (Written by)
Cybernoid: The Fighting Machine (1989)   (Programmer)
Starforce Nova (1987)   (Program by)
Bomb Jack (1986)   (Programmer)
Paperboy (1986)   (Written by)
The Fall Guy (1984)   (Programming Aid)


Spyro 2: Season of Flame (2002)   (Artists)
Spyro: Season of Ice (2001)   (Artists)
Airwolf (1985)   (Graphics by)
Commando (1985)   (Graphics)
Frank Bruno's Boxing (1985)   (Graphics Design By)


Blood Beach (2010)   (Sound Effects)
Frank Bruno's Boxing (1985)   (Sonics By)


World Championship Poker (2004)   (Director of Technology)
Big Strike Bowling (2003)   (Director of Technology)
MTV Celebrity Deathmatch (2003)   (Director of Technology)
Big Bass Fishing (2002)   (Director of Technology)
Saltwater Sportfishing (2001)   (Director of Technology)


Cabela's Hunting Expeditions (2012)   (Additional Thanks)
Cool Spot (1993)   (Special Thanks to)
Impossamole (1991)   (Acknowledgements)


Battlezone 98 Redux (2016)   (Developed by Big Boat Interactive)

Developer Biography

Chris Harvey is a self taught programmer, having his first game released (albeit a rather limited release) for the Oric 1 back in 1983. Called Tezmania it was a version of the Spectrum game Bugaboo (The Flea). After teaching himself machine code, Chris started work at Elite Systems, designing the graphics and gameplay for Airwolf on the C64, since then he has worked on over 40 games across many successful formats. In 2007, Chris is VP of Development at Coresoft Games in Laguna Hills California, and looking forward to advancements in graphics and gameplay offered by the next generation of hardware.

Last updated: Jun 27, 2007

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