|Mag Racer (1997)||(Designed by)|
|Alone in the Dark: The New Nightmare (2001)||(Programming)|
|Mag Racer (1997)||(Coded by)|
|Mag Racer (1997)||(Graphics by)|
|Mag Racer (1997)||(Sound Effects)|
Growing-up in Suffolk, England, Ian learned to program early and got started in the games industry early with a helping hand from his father (writer of Zoids for ZX Spectrum, among many many other titles, whom Ian had helped-out from time-to-time with graphics and such).
His first professional contract was taken at the young age of 15 (Armalyte conversion from C64 to Amiga for Thalamus), and from there continued to work on an assortment of games although as the companies had a tendency to cease trading before releasing games (it happened a lot in those days) only a couple of games bear his mark upon them, although such classic as 'The Last Express' that was converted to the Sega Saturn from the PC would surely have been a success (the console however, was not, and the game was never released by the publisher on that platform).
Mag-Racer was designed-by, managed and largely written by Ian circa 1996/1997 and proved an incredible learning experience for all involved, although it was severely underfunded and ultimately released with few of its intended features.
In 2001 the old Z80-esque programming skills were flexed to develop the arcade section of Alone In The Dark IV (The New Nightmare) with Pocket Studios. Less than enamoured with the experience Ian then turned to the development of business software (with great success).
By 2006 the world of software development was becoming weary to Ian, having spent over two decades in the occupation, as such he sought pastures new and today works in a technical sales environment with software development a distant happy memory.
Last updated: Sep 14, 2009