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Jon Spencer

Also Known As

  • Jon 'Zak' Spencer

Game Credits


Battlestar Galactica (2003)   (Designers)
Wargasm (1998)   (Mission Design)


Richard Burns Rally (2005)   (Audio)
Rally Championship (2003)   (Audio)
Tiny Toon Adventures: Plucky's Big Adventure (2001)   (SFX)
Tom and Jerry in House Trap (2000)   (SFX)

Quality Assurance

Richard Burns Rally (2005)   (Quality Assurance)
Van Helsing (2004)   (QA Testers)
Starlancer (2000)   (Quality Assurance - Warthog)
EF 2000 (1995)   (Testing)

Developer Biography

Jon Spencer

1999-2005 Warthog software And Gizmondo studios Manchester he started work at Warthog in the test dept. but quickly showed his aptitude for level design and scripting and was drafted in on projects to do this. he also spent some time as their full time sound designer producing all sound FX for games intros, movies, show reels etc. This lead naturally into editing the show reels and some of the FMV scenes which after a while became part of his job as he could capture, edit and add both sound and video FX to show reels, teasers, etc… When Warthog Software was acquired by Gizmondo studios he continued his role under the new management (all of them as required!)

Games worked on : Role : Starlancer (PC CDROM) QA Star trek Invasion (ps1) QA Starlancer (Dreamcast) QA Plucky’s Big Adventure (ps1) Sound design / QA Loons Fight for Fame (XBOX) Sound design E.T. the blue planet (ps2 unreleased) Sound design / QA Pinky & the brain (GBA) Sound design Rally championship xtreme (PC CDROM) Sound design Rally championship (GC,PS2,XBOX) Sound design Richard Burns Rally (PS2,XBOX) Sound design Tom and Jerry house trap (ps1) Sound design Future Tactics (XBOX,PS2,GC) QA Battlestar Galactica (Xbox.PS2) FMV editing and compression / Level design / scripting / QA Animaniacs (PS2,GC,XBOX) Sound design / QA Toy golf (Gizmondo) QA Trailblazer (Gizmondo) QA Richard Burns Rally (Gizmondo) Sound design / QA

1994–1999 DID, Warrington, Lead Tester / Lead Designer he started his games industry career here were he worked on military training systems and many top selling PC flight sim's / war games. As with Battlestar which he would later work on at Warthog, scripting the levels for Wargasm required learning a scripting language developed by the company

Games worked on : Role : EF2000 (PC CDROM) Lead QA

Tactcom (PC CDROM) Lead QA

Super EF2000 (PC CDROM) Lead QA

F22 ADF (PC CDROM) Lead QA Wargasm (PC CDROM) Lead Designer

M.O.D Projects (classified under official secrets act) Lead QA 1992–1994 Halton Aerial’s, Widnes, Satellite and aerial installation engineer he Spent 2 years installing / repairing aerial and satellite systems for a local company spent most of his time getting wet on roofs

1992–1992 H. E.Cowards, Fordham trainee butcher

He worked here for about 2 months his main duties were Cutting animals up into nice small bits for housewives.

1989–1992 Skateboarder all over the U.K. and abroad Went out sk8ing with his friends and had much fun... Education 1984–1989 Norton Priory comp. Runcorn

GCSE grade A in Science GCSE grade C English GCSE Grade A German GCSE Grade C Maths

Helped teacher learn how to use a BBC B so he could teach the computer literacy course, but there was no formal grade for that.

Interests Games, Sk8boards, computers, Sci-Fi , BMX, pinball , technology, film making and FX

Last updated: May 01, 2006