Cédric Toton
Game Credits
Production | ||||
Beowulf: The Game (2007) | (Team leaders) | |||
Design | ||||
Evil Twin: Cyprien's Chronicles (2001) | (Integration) | |||
The Shadow of Zorro (2001) | (Interface) | |||
Programming/Engineering | ||||
Evil Twin: Cyprien's Chronicles (2001) | (Intergration) | |||
Art/Graphics | ||||
Riders Republic (2021) | (Senior Technical Director, Art) | |||
Tom Clancy's Ghost Recon: Breakpoint (2019) | (Senior Technical Director, Art) | |||
Tom Clancy's Ghost Recon: Wildlands (2017) | (Senior Technical Art Director) | |||
Tom Clancy's Ghost Recon: Future Soldier (2012) | (Technical Director, Art) | |||
ZombiU (2012) | (Level Art Technical Director) | |||
Beowulf: The Game (2007) | (Artistic Technical Direction) | |||
Tom Clancy's Ghost Recon: Advanced Warfighter (2006) | (Visual Arts) | |||
Evil Twin: Cyprien's Chronicles (2001) | (Illustrations and mappings) | |||
The Shadow of Zorro (2001) | (Lights, Special Effects & Additional Artwork) | |||
Thanks | ||||
Michael Jackson: The Experience (2010) | (...to) | |||
Jekyll & Hyde (2001) | (Thanks To All Of The Other Members Of In Utero) | |||
Developer Biography
Cédric Toton has 9 years of Professional experience in the video game industry:
Senior Graphic Artist on several Games
Presently, Graphic Technical Director / Senior Artist / Data coordinator (graphics). UbiSoft (Montpellier, France)
COMPETENCES
- Technical Director
- Responsible of 3D Artists Pre-production and conception data.M
- Very good technical knowledge in gaming platforms PS2, Xbox, X360, PS3.
- Very good knowledge in Production methods
- Ergonomic knowledge and efficiency increases in game platform, dedicated to production
- Great knowledge in 3d modeling dedicated to real-time 3D Computer Graphics
- 2D Art Works, texturing.
- DATA coordinator on video game production.
- Good knowledge: 3D animation - Key framed.
- Very good Spoken and written English level – Well spoken end written Spanish level - Fluent French.
- Maya
- 3DS Max
- Photoshop
- Visual source safe
- Perforce
- MS Office
2005-2007
Beowulf
Publisher : UbiSoft
Platforms: X360, PS3, PC
Concept, Pre-production, Co-Production with Shanghai Team. Technical Director
2004 – 2005
Ghost Recon Advanced Warfighter
Publisher : UbiSoft
Platform X360
Concept, Pre-production, production.
Graphic Technical Director.
2002 – 2004
Tork : Prehistoric Punk
Publisher : UbiSoft
Platform Xbox
Production, FX Supervisor, Graphic Artist, polish.
2002
3DRT Trailer « The messenger » (Evil Twin 2)
Graphic Ressources Director
2D Art works, modeling, FX, lightning, Cinematic 3DRT
2001
The Shadow of Zorro
Publisher: Cryo
Platforms PC, PS2
Concept Art, Pre-production, production.
UI conception, lightning, FX.
1998 - 2001
Evil Twin: Cyprien’s Chronicles
Publisher :Ubi Soft
Platforms PC, Dreamcast, PS2
Concept Art, Pre-production, production.
Co-Art Director, Graphic Artist, Level Design, Game play tuning, lightning, RT Cinematic, polish.
EDUCATION
1997/1998: University Graduation - Product Designer from “European Institute of product Design” (Toulon, France).
1996: National Army – Mirage 2000 support (Orange, France)
1995: University Graduation – 3rd year specialisation in Product Design (Nîmes, France)
1992/1994: University Graduation - Mechanical engineering and manufacturing system (Nîmes, France)
1991: Bachelor Degree « C » (Math, physics)
Last updated: Jan 22, 2008
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