David Kalina
Game Credits
Production | ||||
Subnautica: Below Zero (2019) | (Project Lead) | |||
Waking Mars (2012) | (The Waking Mars Team) | |||
Design | ||||
Waking Mars (2012) | (Game Design developed by) | |||
Spider: The Secret of Bryce Manor (2009) | (Gameplay) | |||
Programming/Engineering | ||||
Subnautica (2014) | (Programmers) | |||
Waking Mars (2012) | (Engineering and Gameplay) | |||
Spider: The Secret of Bryce Manor (2009) | (Engineering) | |||
BlackSite: Area 51 (2007) | (Additional Engineering) | |||
Area-51 (2005) | (Additional Engineering) | |||
Thief: Deadly Shadows (2004) | (Programmers) | |||
Deus Ex: Invisible War (2003) | (Programmers) | |||
Tom Clancy's Splinter Cell (2002) | (With the Programmers Collaboration of) | |||
Technology | ||||
Waking Mars (2012) | (Web Development) | |||
Thanks | ||||
The Church in the Darkness (2019) | (Tremendous Thanks) | |||
Astro Duel: Deluxe (2017) | (Special Thanks) | |||
Prey (2017) | (Special Thanks) | |||
République (2015) | (Special Thanks) | |||
Dishonored (2012) | (Special Thanks) | |||
Connectrode (2011) | (Special Thanks) | |||
Other | ||||
Subnautica: Below Zero (2019) | (The Below Zero Team) | |||
Developer Biography
David Kalina was part of the original Tom Clancy's Splinter Cell (2002) team for Ubi Soft. He then moved to Ion Storm where he wrote the artificial intelligence code for
After that, he founded the iPhone development studio Tiger Style together with Randy Smith whom he got to know at Ion Storm. Their first game, Spider: The Secret of Bryce Manor, was released in 2009.
Last updated: Aug 12, 2009
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Related Sites
- Twitter -- David Kalina's Twitter page