Scot Bayless
Also Known As
- Scott Bayless
Game Credits
Business | ||||
Lost Planet: Extreme Condition (2008) | (U.S. Publishing) | |||
Apollo Justice: Ace Attorney (2007) | (U.S. Publishing) | |||
Mortal Kombat: Armageddon (2006) | (Midway Management) | |||
Mortal Kombat: Shaolin Monks (2005) | (Chicago Studio Head) | |||
Sneakers (2002) | (Studio Manager) | |||
Microsoft Flight Simulator 2002 (2001) | (ACS Product Unit Manager) | |||
Production | ||||
Dark Void (2010) | (Vice President of Product Development) | |||
Bionic Commando (2009) | (VP Product Development) | |||
Flock! (2009) | (Vice President Product Development) | |||
Resident Evil 5 (2009) | (Vice President Product Development) | |||
Spyborgs (2009) | (Vice President, Product Development) | |||
1942: Joint Strike (2008) | (V.P. of Product Development) | |||
Age of Booty (2008) | (VP Product Development) | |||
MotoGP 08 (2008) | (Vice President Product Development) | |||
Neopets Puzzle Adventure (2008) | (Vice President Product Development) | |||
Neopets Puzzle Adventure (2008) | (Vice President Product Development) | |||
Ōkami (2008) | (Product Development) | |||
Super Street Fighter II Turbo: HD Remix (2008) | (V.P. Product Development) | |||
Wolf of the Battlefield: Commando 3 (2008) | (Vice President of Product Development) | |||
Super Puzzle Fighter II Turbo HD Remix (2007) | (Product Development) | |||
We Love Golf! (2007) | (Product Development) | |||
NBA Ballers: Phenom (2006) | (VP Product Development Chicago) | |||
Blitz: The League (2005) | (VP Product Development Chicago) | |||
Oddworld: Stranger's Wrath (2005) | (Executive Producer) | |||
007: Everything or Nothing (2004) | (Executive Producers) | |||
007: Everything or Nothing (2003) | (Executive Producer) | |||
Microsoft Train Simulator (2001) | (Product Unit Manager) | |||
Microsoft Combat Flight Simulator 2: WW II Pacific... (2000) | (Product Unit Manager) | |||
Microsoft Flight Simulator 2000 (1999) | (Product Unit Manager) | |||
Jurassic Park (1993) | (Producer) | |||
Crisis in the Kremlin (1991) | (Product Management) | |||
Falcon 3.0 (1991) | (Project Lead) | |||
Design | ||||
Falcon (1992) | (Additional Design Input from) | |||
Renegade Legion: Interceptor (1990) | (Computer Game Design) | |||
Programming/Engineering | ||||
Advanced Dungeons & Dragons: Collectors Editi... (2015) | (Programming) | |||
Microsoft Combat Flight Simulator: WWII Europe Series (1998) | (Lead Programmers) | |||
Sierra Pro Pilot 98: The Complete Flight Simulator (1997) | (Additional Programming) | |||
Falcon 3.0 (1991) | (Interface Team) | |||
Champions of Krynn (1990) | (IBM Programming) | |||
Renegade Legion: Interceptor (1990) | (Programming) | |||
Curse of the Azure Bonds (1989) | (Programming) | |||
Pool of Radiance (1989) | (Original Version Programmed by) | |||
Writers | ||||
Ghen War (1995) | (Story by) | |||
Audio | ||||
Falcon 3.0 (1991) | (Digital Actors) | |||
Champions of Krynn (1990) | (Music and Sound Effects) | |||
Creative Services | ||||
Midtown Madness (1999) | (Group Program Manager) | |||
Stellar Crusade (1988) | (Rules) | |||
Thanks | ||||
Ghostbusters (2016) | (Special Thanks) | |||
MotoGP 09/10 (2010) | (Special Thanks) | |||
Stranglehold (2007) | (Special Thanks) | |||
MLB Slugfest 2006 (2006) | (Special Thanks) | |||
Batman Begins (2005) | (Special Thanks) | |||
Batman Begins (2005) | (Special Thanks) | |||
Brothers in Arms: Road to Hill 30 (2005) | (Special Thanks) | |||
Impossible Creatures (2003) | (Special Thanks) | |||
Microsoft Combat Flight Simulator 3: Battle for Eu... (2002) | ||||
Congo: The Movie - The Lost City of Zinj (1996) | (Special Thanks) | |||
Daytona USA (1995) | (Special Thanks) | |||
Ghen War (1995) | (Special Thanks to) | |||
NHL All-Star Hockey (1995) | (Sega Sports Special Thanks) | |||
Pebble Beach Golf Links (1995) | (Special Thanks) | |||
Other | ||||
NBA Ballers: Phenom (2006) | (VP Product Developent Chicago) | |||
Microsoft Flight Simulator 2000: Professional Edition (1999) | (Product Unit Manager) | |||
Developer Biography
Scot Bayless has been making games since 1987 when he left a successful engineering career in the defense industry to code the first AD&D role-playing games for SSI. In the 1990’s he produced or contributed to titles such as Falcon 3.0, Daytona USA, Sonic the Hedgehog 2 and Jurassic Park.
As a studio head at Microsoft, Scot led Microsoft Flight Simulator to its first $100M year and helped drive Xbox to a successful launch.
During his time at Midway, Scot led the Chicago studio to the launch of Blitz: the League, Mortal Kombat: Shaolin Monks and Mortal Kombat: Armageddon. He’s also been an ardent champion of product development disciplines now collectively known at Midway as the M Process.
Last updated: Jun 01, 2009
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