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Scot Bayless

Also Known As

  • Scott Bayless

Game Credits


Lost Planet: Extreme Condition (2008)   (U.S. Publishing)
Apollo Justice: Ace Attorney (2007)   (U.S. Publishing)
Mortal Kombat: Armageddon (2006)   (Midway Management)
Mortal Kombat: Shaolin Monks (2005)   (Chicago Studio Head)
Sneakers (2002)   (Studio Manager)
Microsoft Flight Simulator 2002 (2001)   (ACS Product Unit Manager)


Dark Void (2010)   (Vice President of Product Development)
Bionic Commando (2009)   (VP Product Development)
Flock! (2009)   (Vice President Product Development)
Resident Evil 5 (2009)   (Vice President Product Development)
Spyborgs (2009)   (Vice President, Product Development)
1942: Joint Strike (2008)   (V.P. of Product Development)
Age of Booty (2008)   (VP Product Development)
MotoGP 08 (2008)   (Vice President Product Development)
Neopets Puzzle Adventure (2008)   (Vice President Product Development)
Neopets Puzzle Adventure (2008)   (Vice President Product Development)
Ōkami (2008)   (Product Development)
Super Street Fighter II Turbo: HD Remix (2008)   (V.P. Product Development)
Wolf of the Battlefield: Commando 3 (2008)   (Vice President of Product Development)
Super Puzzle Fighter II Turbo HD Remix (2007)   (Product Development)
We Love Golf! (2007)   (Product Development)
NBA Ballers: Phenom (2006)   (VP Product Development Chicago)
Blitz: The League (2005)   (VP Product Development Chicago)
Oddworld: Stranger's Wrath (2005)   (Executive Producer)
007: Everything or Nothing (2004)   (Executive Producers)
007: Everything or Nothing (2003)   (Executive Producer)
Microsoft Train Simulator (2001)   (Product Unit Manager)
Microsoft Combat Flight Simulator 2: WW II Pacific... (2000)   (Product Unit Manager)
Microsoft Flight Simulator 2000 (1999)   (Product Unit Manager)
Jurassic Park (1993)   (Producer)
Crisis in the Kremlin (1991)   (Product Management)
Falcon 3.0 (1991)   (Project Lead)


Falcon (1992)   (Additional Design Input from)
Renegade Legion: Interceptor (1990)   (Computer Game Design)


Advanced Dungeons & Dragons: Collectors Editi... (2015)   (Programming)
Microsoft Combat Flight Simulator: WWII Europe Series (1998)   (Lead Programmers)
Sierra Pro Pilot 98: The Complete Flight Simulator (1997)   (Additional Programming)
Falcon 3.0 (1991)   (Interface Team)
Champions of Krynn (1990)   (IBM Programming)
Renegade Legion: Interceptor (1990)   (Programming)
Curse of the Azure Bonds (1989)   (Programming)
Pool of Radiance (1989)   (Original Version Programmed by)


Ghen War (1995)   (Story by)


Falcon 3.0 (1991)   (Digital Actors)
Champions of Krynn (1990)   (Music and Sound Effects)

Creative Services

Midtown Madness (1999)   (Group Program Manager)
Stellar Crusade (1988)   (Rules)


Ghostbusters (2016)   (Special Thanks)
MotoGP 09/10 (2010)   (Special Thanks)
Stranglehold (2007)   (Special Thanks)
MLB Slugfest 2006 (2006)   (Special Thanks)
Batman Begins (2005)   (Special Thanks)
Batman Begins (2005)   (Special Thanks)
Brothers in Arms: Road to Hill 30 (2005)   (Special Thanks)
Impossible Creatures (2003)   (Special Thanks)
Microsoft Combat Flight Simulator 3: Battle for Eu... (2002)  
Congo: The Movie - The Lost City of Zinj (1996)   (Special Thanks)
Daytona USA (1995)   (Special Thanks)
Ghen War (1995)   (Special Thanks to)
NHL All-Star Hockey (1995)   (Sega Sports Special Thanks)
Pebble Beach Golf Links (1995)   (Special Thanks)


NBA Ballers: Phenom (2006)   (VP Product Developent Chicago)
Microsoft Flight Simulator 2000: Professional Edition (1999)   (Product Unit Manager)

Developer Biography

Scot Bayless has been making games since 1987 when he left a successful engineering career in the defense industry to code the first AD&D role-playing games for SSI. In the 1990’s he produced or contributed to titles such as Falcon 3.0, Daytona USA, Sonic the Hedgehog 2 and Jurassic Park.

As a studio head at Microsoft, Scot led Microsoft Flight Simulator to its first $100M year and helped drive Xbox to a successful launch.

During his time at Midway, Scot led the Chicago studio to the launch of Blitz: the League, Mortal Kombat: Shaolin Monks and Mortal Kombat: Armageddon. He’s also been an ardent champion of product development disciplines now collectively known at Midway as the M Process.

Last updated: Jun 01, 2009

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