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Business | ||||
Resident Evil 4 (2021) | (Studio Executives) | |||
Dead Star (2016) | (Studio Directors) | |||
ReCore (2016) | (Studio Directors) | |||
Duck Game (2015) | (Studio Executives) | |||
Batman: Arkham Origins - Blackgate: Deluxe Edition (2014) | (Directors) | |||
Production | ||||
ReCore (2016) | (Game Director) | |||
Batman: Arkham Origins - Blackgate (2013) | (Directors) | |||
Turok: Rage Wars (1999) | (Project Manager) | |||
NHL Breakaway 99 (1998) | (Project Managers) | |||
Design | ||||
Resident Evil 4 (2021) | (Game Director) | |||
Batman: Arkham Origins - Blackgate: Deluxe Edition (2014) | (Design) | |||
Metroid Prime 3: Corruption (2007) | (Game Director) | |||
Metroid Prime 2: Echoes (2004) | (Game Director) | |||
Metroid Prime (2002) | (Lead Designer) | |||
Art/Graphics | ||||
NHL Breakaway 99 (1998) | (Artists) | |||
Creative Services | ||||
Dead Star (2016) | (Creative Director) | |||
Thanks | ||||
Fortnite: Battle Royale (2018) | (Special Thanks) | |||
PlayStation All-Stars Battle Royale (2012) | (Special Thanks) | |||
Mark Pacini was with Retro Studios, Inc. as a design director until 18th April 2008. In September 2008 it was announced he had co-founded Armature Studio as a new development company.
Last updated: Sep 26, 2008
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