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Bill Budge

Also Known As

  • Bob Budge

Game Credits


Virtual Pinball (1993)   (Game Design)
Pinball Construction Set (1982)   (Created by)
Bill Budge's Space Album (1980)   (By)
Bill Budge's Trilogy of Games (1980)   (By)


Killzone 2 (2009)   (WWS Tools, Technology and Services Group)
Uncharted 2: Among Thieves (2009)   (Tools Engineers)
MLB 08: The Show (2008)   (Engineers)
PAIN (2007)   (Engineer, Tools Team )
High Heat Major League Baseball 2004 (2003)   (Distinguished Engineer)
Jonny Moseley: Mad Trix (2001)   (Programmers)
Requiem: Avenging Angel (1999)   (Additional Programmers)
Uprising 2: Lead and Destroy (1998)   (Programmer Without Portfolio)
3DO Games: Decathlon (1997)   (3D / Graphics Programming)
Blade Force (1995)   (Technical Director - Game Architecture, 3D Game Engine)
Virtual Pinball (1993)   (Programming)
Pinball Construction Set (1982)   (By)
Raster Blaster (1981)   (By)
Torpedo Fire (1981)   (3-D Graphics System and Game Tool)
The Apple Tapes: Introductory Programs for the App... (1979)   (Programs by)
Tranquility Base (1979)   (By)


MLB 07: The Show (2007)   (Engineers)


Killzone 3 (2011)   (Tools & Technology Group)
SOCOM 4: U.S. Navy SEALs (2011)   (Game Tech Team)
MAG (2010)   (Tools Team Engineers)
MLB 08: The Show (2008)   (Engineers)
Gretzky NHL (2005)   (Engineers)
MLB (2005)   (Engineers)


Empire of Sin (2020)   (Dedication)
Alien Downpour (2017)   (Thanks and Greetz To)
Killzone: Shadow Fall (2013)   (Special Thanks)
Shifters (2002)   (Special Thanks)
Crusaders of Might and Magic (1999)   (Special Thanks)
Sum Ducks (1985)   (Special Thanks to)

Developer Biography

Bill Budge is a Programmer and Game Designer and is acknowledged by many as an industry legend.

He began computer programming as a teenager in the late 60's. After working at Apple in the early 80's (where he created Raster Blaster) and a short stint with his own Publishing Company (BudgeCo) he joined EA in 1983.

At EA, he created the seminal Pinball Construction Set. The game was a smash hit and Bill Budge was featured extensively as part of the famous 'we see farther' ad campaign, that featured photos of the artists and programmers that made up the EA portfolio at that time.

Last updated: Apr 20, 2006

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