Also Known As
- Andy O'Neil
- Andy Oneil
|Mass Destruction (1997)||(Game Design)|
|Shadow of the Colossus (2018)||(Additional Engineering)|
|PlayStation All-Stars Battle Royale (2012)||(Programming)|
|God of War Collection (2009)||(Programming)|
|Metroid Prime 3: Corruption (2007)||(Additional Thanks (Engineering))|
|Metroid Prime 2: Echoes (2004)||(Techincal Lead Engineering)|
|Metroid Prime (2002)||(Technical Lead Engineers)|
|Turok 3: Shadow of Oblivion (2000)||(Code Monkey)|
|Turok: Rage Wars (1999)||(Additional Programming)|
|Mass Destruction (1997)||(Additional Coding)|
|Demon's Souls (2020)||(In memory of Andrew O'Neil)|
|Gravity Rush: Remastered (2015)||(Special Thanks)|
|The Unfinished Swan (2012)||(The Santa Monica Studio would like to thank the following individuals)|
|The Winter Solstice (2007)||(Huge Thanks to the following)|
Andrew O'Neil (May 27, 1972 – June 10, 2019) graduated from the University of Birmingham as a Bachelor of Science (Physics with Electonics) in 1994 and also had been responsible for the computer network of his halls of residence. He worked at home on his PC to produce programming demos, which he would send to companies. He got a job in Aldridge as an entry level programmer in C+.
He moved to Austin to work for Acclaim and then went to Retro Studios, where he was lead programmer on Metroid Prime. Not long after, Andy decided to go it alone, founding Bluepoint Games in January 2006 along with Marco Thrush.
Notable achievements for Bluepoint Games over the next decade or so were having the first downloadable game for the PS3 anywhere in the world available on PS3 launch day on time; written in his spare room, and remastering God of War from PS2 to PS3. Other titles such as ICO, Shadow of the Colossus, Metal Gear Solid, PlayStation All-Stars Battle Royale, Flower, Titanfall Remastered, Uncharted, Gravity Rush, and others.
The PS5 launch title Demon's Souls (2020) is dedicated to his memory.
Last updated: Aug 16, 2021