James Tsai

Moby ID: 7487

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James Tsai is currently a gameplay designer at Bungie, creators of the Halo franchise. Prior to this, he was a gameplay designer at Volition for over ten years.

James has worked on first person shooters, third person shooters, open world action games, role playing games, and space combat simulation games. He has served as both a single and multiplayer designer and has acted in both lead and non-lead roles for his past projects.

Credited on 15 games

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Destiny 2: The Witch Queen (2022, Windows) Design
Destiny 2: Shadowkeep (2019, PlayStation 4) Design
Red Faction: Guerrilla - Re-Mars-tered (2018, Windows) Additional Design
Destiny 2 (2017, PlayStation 4) Game Design Leads
Destiny (2014, Xbox One) Design Leads
Saints Row: The Third (2011, Windows) Additional Design
Halo: Reach (2010, Xbox 360) Firefight Designer
Red Faction: Guerrilla (2009, Xbox 360) Additional Design
Saints Row 2 (2009, Windows) Project Design Director
The Punisher (2005, PlayStation 2) Associate Producers
Red Faction II (2002, PlayStation 2) Level Scripting
Red Faction (2001, PlayStation 2) Assistant Producer
Summoner (2000, PlayStation 2) QA Test Lead
Freespace 2: Sci-Fi Sim of the Year Edition (2000, Windows) Quality Assurance
Freespace 2 (1999, Windows) Quality Assurance

[ full credits ]

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