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Heather Maxwell Chandler

Also Known As

  • Heather Chandler
  • Heather Maxwell
  • Heather M. Chandler

Game Credits

Production

Beyond Blue (2020)   (Producers)
Never Alone (Kisima Innitchuna) (2014)   (Producer (Media Sunshine))
Star Trek: Rivals (2013)   (Producer)
Monster Madness: Grave Danger (2008)   (SouthPeak Games)
Sacred 2: Fallen Angel (2008)   (Associate Producers)
Supersonic Acrobatic Rocket-Powered Battle-Cars (2008)   (Production)
Monster Madness: Battle for Suburbia (2007)   (Staff)
Tom Clancy's Ghost Recon 2: 2011 - Final Assault (2004)   (Producer)
Tom Clancy's Rainbow Six 3: Raven Shield (2003)   (Producer)
The Sum of All Fears (2002)   (Associate Producer)
The Sum of All Fears (2002)   (Associate Producer)
Tom Clancy's Ghost Recon: Desert Siege (2002)   (Development Support (Associate Producer))
Tom Clancy's Ghost Recon: Island Thunder (2002)   (Associate Producer)
Shanghai: Second Dynasty (1999)   (Associate Producer)
 

Audio

Tom Clancy's Ghost Recon 2: 2007 - First Contact (2004)   (Voice Directors)
Interstate '76: Nitro Pack (1998)   (Additional Voices)
 

Quality Assurance

Sacred 2: Fallen Angel (2008)   (Additional QA)
Two Worlds: Game of the Year Edition (2008)   (Beta Testers)
Two Worlds (2007)   (Beta Testers)
Shanghai: Dynasty (1997)   (Internal Testers)
Santa Fe Mysteries: The Elk Moon Murder (1996)   (Internal Beta Testers)
 

Localization

Civilization: Call to Power (1999)   (Localization)
Heavy Gear II (1999)   (LA Office: International Publishing Coordinator)
Asteroids (1998)   (Inter. Publishing Coordinator)
Remington Top Shot: Interactive Target Shooting (1998)   (Localization)
 

Marketing

Tom Clancy's Ghost Recon (2001)   (Marketing Support)
 

Public Relations

Apocalypse (1998)   (International Publishing Coordinator)
Asteroids (1998)   (International Publishing Coordinator)
 

Thanks

Tom Clancy's Ghost Recon: Advanced Warfighter (2006)   (Additional Work)
Tom Clancy's Ghost Recon: Jungle Storm (2004)   (Great Thanks to)
A Collection of Activision Classic Games for the A... (1998)   (Special Thanks)
Battlezone (1998)   (Special Thanks)
Dark Reign: Rise of the Shadowhand (1998)   (Special Thanks)
Vigilante 8 (1998)   (Special Thanks)
Dark Reign: The Future of War (1997)   (Special Thanks To)
Shanghai: Dynasty (1997)   (Special Thanks)
 

Other

Fortnite: Battle Royale (2018)   (Designed, Developed, and Published by Epic Games)
Fortnite (Standard Founder's Pack) (2017)   (Designed, Developed, and Published by Epic Games)
Shadow Complex: Remastered (2015)   (Epic Games)
Tom Clancy's Ghost Recon (2001)   (RSE Development Team )
Fighter Squadron: The Screamin' Demons over E... (1999)   (International Publishing Coordinator)
 


Developer Biography

Heather M Chandler is a veteran producer with over 20 years of experience in the video game industry. During her career, she has led teams at Epic Games, Inc., Electronic Arts, Ubisoft, and Activision. She was most recently Senior Producer on Fortnite, and worked closely with the development team on managing the development, deployment, and updates of the game.

Heather has managed the production of Indie and AAA titles, and has worked with a variety of intellectual property as well. Aside from the runaway hit Fortnite, she has worked on over 35 games, including Never Alone, Star Trek: Rivals, Godfather Slots, Kingdoms of Amalur: Reckoning, Sid Meier’s Railroads!, Monster Madness: Battle for Suburbia, Rainbow Six 3: Raven Shield, Shanghai: Second Dynasty, Vigilante 8, and Apocalypse.   She also worked on seven titles in the Ghost Recon series, including Ghost Recon 2 and Ghost Recon: Advanced Warfighter. Heather is the author of The Game Production Handbook, The Game Localization Handbook, and several articles on game development and localization, which have been published in Secrets of the Game Business and The Project Manager's Desk Reference, 3rd Ed. She has lectured on game production and development at North Carolina State University, the Game Developers Conference, IGDA Leadership Forum, and at several other conferences and educational institutions. She served as the chairperson of the IGDA Production SIG from 2006 to 2010. Heather graduated with honors from Vanderbilt University and received an M.A. from the USC School of Cinema-Television.

Last updated: Jul 19, 2018