Also Known As
|Star Trek: Starfleet Academy - Starship Bridge Sim... (1995)||(Producer)|
|God of War Collection (2009)||(Programming)|
|Section 8 (2009)||(Additional Programming)|
|Star Wars: Galaxies - Episode III Rage of the Wook... (2005)||(Programmers)|
|Star Wars: Galaxies - The Total Experience (2005)||(Live Programming)|
|Star Wars: Galaxies - Trials of Obi-Wan (2005)||(Programmers, Live)|
|Star Wars: Galaxies - Jump to Lightspeed (2004)||(JTL Programmers)|
|Battle Arena Toshinden 2 (1997)||(Programmers)|
|Star Trek: Starfleet Academy - Starship Bridge Sim... (1995)||(Asst. Programmer)|
|Killing Floor 2 (2015)||(FleX, SLI & Proformance)|
Robert Sitton is the President and CEO of videogame development company Gametelligent. A veteran programmer within the video game programming community, Robert has developed titles on first generation consoles such as the Nintendo 64, Playstation, and 3DO M2 with development experience for the PS3, XBox 360, and Wii.
Robert is one of the pioneer programmers in the Massively Multiplayer Online Game (MMOG) genre for his work on the first MMOG first person shooter, Planetside, published by Sony Online Entertainment (SOE). Robert's delivered titles also include the MMOG Starwars Galaxies by SOE, Deathball by Team Vortex, an Unreal modification which was included on the Unreal Tournament 2004 Gold CD, Star Trek: Starfleet Academy Bridge Simulator by High Voltage Software, Section 8 by Timegate, and God of War Collection by SCEA, TurboTrainz by N3V, and many additional arcade, console and PC platform games.
Robert is a registered Torque Engine (engine used in the online game Tribes) developer. He also has extensive experience with Unreal and the Vicious Engine.
He appeared on the TechTV show (before they merged with G4) called “The Screensavers” discussing videogame mods for Unreal. There is a link to the interview in his related sites.
Additionally, Robert is also a pioneer in the digital holographic community and holds patents in holographic image processing and printing hardware. Robert has also developed numerous tools used in the production of all of the titles on which he has worked.
Last updated: Dec 11, 2009