Tao Zhang

aka: Zhang Tao
Moby ID: 759083

Credited on 22 games

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Skull and Bones (2024, PlayStation 5) Additional Project Coordinator
Avatar: Frontiers of Pandora (2023, PlayStation 5) Data Manager - Release & Build Specialists
Rocksmith+ (2022, Windows) Senior Release & Build Specialist
Call of Duty: Modern Warfare (2019, Windows) Virtuos
Assassin's Creed: Odyssey (2018, PlayStation 4) Release & Build Specialists
Assassin's Creed: Origins (2017, Windows) Release & Build Specialist
Tom Clancy's Ghost Recon: Wildlands (2017, Windows) Node General Support
For Honor (2017, Xbox One) Node General Support
Trials Fusion (2014, Windows) QA Programmer
Tom Clancy's Ghost Recon: Phantoms (2014, Windows) Ubisoft Shanghai Development Team
I Am Alive (2012, PlayStation 3) Additional Programming
Cloudy with a Chance of Meatballs (2009, PlayStation 3) Engine Programmers
Tom Clancy's EndWar (2009, Windows) Game Engine Expert
Beowulf: The Game (2007, Windows) YETI Engine Support
Tom Clancy's Splinter Cell: Double Agent (2006, Xbox 360) Directed Moments AI Programmers
Tom Clancy's Ghost Recon: Advanced Warfighter (2006, PlayStation 2) Artificial Intelligence
Brothers in Arms: Road to Hill 30 (2005, PlayStation 2) Offline Engine
Tom Clancy's Ghost Recon 2: 2007 - First Contact (2004, PlayStation 2) AI Engineering Team Leader
Rayman 3: Hoodlum Havoc (2003, PlayStation 2) Gameplay Programmers (Bonus Levels)
VIP (2002, PlayStation 2) Leaders Info Designer

[ full credits ]

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