Also Known As
- Gray Brubaker
- Gary Brubaker
|A Vampyre Story (2008)||(Programming Consultant)|
|Backyard Baseball (2003)||(Core Technology Groups Manager)|
|LEGO My Style: Kindergarten (2000)||(Programming Team)|
|Indiana Jones and the Infernal Machine (1999)||(Engine Programmers)|
|The Curse of Monkey Island (1997)||(Additional Programming)|
|Star Wars: Shadows of the Empire (1997)||(Lead Programmer)|
|The Dig (1995)||(Lead Programmer)|
|Star Wars: Dark Forces (1995)||(Install Utility)|
|Star Wars: Rebel Assault (1993)||(Programming Assistance)|
|Grim Fandango: Remastered (2015)||(Beta Testing)|
|Mission: Impossible - Operation Surma (2003)||(Core Technology Manager)|
|Mission: Impossible - Operation Surma (2003)||(Core Technology Group Manager)|
|Mouse Playhouse (2017)||(Special Thanks)|
|A Vampyre Story (2008)||(Special Thanks)|
|Blood Wake (2001)||(Special Thanks)|
|The Legend of Alon D'ar (2001)||(Special Thanks)|
|Pool of Radiance: Ruins of Myth Drannor (2001)||(Special Thanks)|
Over the years Gary Keith Brubaker has been a development director, a manager of core technology, a lead programmer and a creative director (game play design). This breadth of experience in the game industry has given Gary a well-rounded perspective of the business, preparing him well to teach Game Studies at The Guildhall.
He began his programming career at the Jet Propulsion Laboratories working on the Voyager and Galileo projects. He remembers playing one of the first (if not THE first) Pong machines in San Jose, California. Gary wanted more and quickly talked one of his friends at Cal Tech to "loan" him time on the mainframes to play other early games. His first individual game project was on the Apple II, a Lunar Lander clone in the early 80s.
Gary turned his passion for games into a career in 1992 when he joined LucasArts Entertainment. While there he worked on Rebel Assault, Shadows of the Empire, The Curse of Monkey Island, The Dig, and Indiana Jones and the Infernal Machine.
He later joined Stormfront Studios, where he worked on the EA title The Lord of the Rings: Two Towers. He also contributed to a number of other titles including Lego MyStyle. Gary then moved to Dallas to join Atari/Paradigm to become Manager of Core Technology. He led a group that created the engine for a number of Atari games including, Terminator 3: The Redemption, Mission Impossible: Operation Surma, Dungeons & Dragons Heroes and Backyard Baseball.
Gary received a B.A. in Physics from the University of California, Berkeley and he teaches Game Studies at The Guildhall at the SMU private university.
Last updated: Jun 09, 2006