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Production | ||||
Resident Evil: Code: Veronica (2000) | (Director) | |||
Design | ||||
Vanquish (2010) | (Game Design) | |||
God Hand (2006) | (Planning) | |||
Ōkami (2006) | (Planning Advisors) | |||
Under the Skin (2004) | (Planners) | |||
Resident Evil: Gaiden (2001) | (Scenario And Planning) | |||
Resident Evil: Director's Cut (1997) | (System Plan) | |||
Resident Evil (1996) | (System Plan / Camera Works) | |||
Writers | ||||
Vanquish (2010) | (Story Writer) | |||
Art/Graphics | ||||
Monster Hunter: Stories (2016) | (Character Modelers) | |||
Video/Cinematics | ||||
Resident Evil: Code: Veronica X (2001) | (Director) | |||
Quality Assurance | ||||
Shadow of the Colossus (2018) | (QA Testers) | |||
Dragon Quest XI: Echoes of an Elusive Age (2017) | (Quality Assurance Coordinators) | |||
Thanks | ||||
MadWorld (2009) | (Special Thanks) | |||
Mega Man 2: The Power Fighters (1996) | (Special Thanks) | |||
Other | ||||
Resident Evil: Director's Cut (1997) | (Camera Works) | |||
There is no biography on file for this developer.
There are no related websites on file for this developer. If you know of any related websites for the person, please consider contributing them.
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